ollama/runners/common.go
Daniel Hiltgen 4879a234c4
build: Make target improvements (#7499)
* llama: wire up builtin runner

This adds a new entrypoint into the ollama CLI to run the cgo built runner.
On Mac arm64, this will have GPU support, but on all other platforms it will
be the lowest common denominator CPU build.  After we fully transition
to the new Go runners more tech-debt can be removed and we can stop building
the "default" runner via make and rely on the builtin always.

* build: Make target improvements

Add a few new targets and help for building locally.
This also adjusts the runner lookup to favor local builds, then
runners relative to the executable, and finally payloads.

* Support customized CPU flags for runners

This implements a simplified custom CPU flags pattern for the runners.
When built without overrides, the runner name contains the vector flag
we check for (AVX) to ensure we don't try to run on unsupported systems
and crash.  If the user builds a customized set, we omit the naming
scheme and don't check for compatibility.  This avoids checking
requirements at runtime, so that logic has been removed as well.  This
can be used to build GPU runners with no vector flags, or CPU/GPU
runners with additional flags (e.g. AVX512) enabled.

* Use relative paths

If the user checks out the repo in a path that contains spaces, make gets
really confused so use relative paths for everything in-repo to avoid breakage.

* Remove payloads from main binary

* install: clean up prior libraries

This removes support for v0.3.6 and older versions (before the tar bundle)
and ensures we clean up prior libraries before extracting the bundle(s).
Without this change, runners and dependent libraries could leak when we
update and lead to subtle runtime errors.
2024-12-10 09:47:19 -08:00

207 lines
5.0 KiB
Go

package runners
import (
"log/slog"
"os"
"path/filepath"
"runtime"
"slices"
"strings"
"sync"
"golang.org/x/sys/cpu"
"github.com/ollama/ollama/envconfig"
)
var (
runnersDir = ""
once = sync.Once{}
)
type CPUCapability uint32
// Override at build time when building base GPU runners
// var GPURunnerCPUCapability = CPUCapabilityAVX
const (
CPUCapabilityNone CPUCapability = iota
CPUCapabilityAVX
CPUCapabilityAVX2
// TODO AVX512
)
func (c CPUCapability) String() string {
switch c {
case CPUCapabilityAVX:
return "avx"
case CPUCapabilityAVX2:
return "avx2"
default:
return "no vector extensions"
}
}
func GetCPUCapability() CPUCapability {
if cpu.X86.HasAVX2 {
return CPUCapabilityAVX2
}
if cpu.X86.HasAVX {
return CPUCapabilityAVX
}
// else LCD
return CPUCapabilityNone
}
// Return the location where runners were located
// empty string indicates only builtin is present
func Locate() string {
once.Do(locateRunnersOnce)
return runnersDir
}
// searches for runners in a prioritized set of locations
// 1. local build, with executable at the top of the tree
// 2. lib directory relative to executable
func locateRunnersOnce() {
exe, err := os.Executable()
if err != nil {
slog.Debug("runner locate", "error", err)
}
paths := []string{
filepath.Join(filepath.Dir(exe), "llama", "build", runtime.GOOS+"-"+runtime.GOARCH, "runners"),
filepath.Join(filepath.Dir(exe), envconfig.LibRelativeToExe(), "lib", "ollama", "runners"),
}
for _, path := range paths {
if _, err := os.Stat(path); err == nil {
runnersDir = path
slog.Debug("runners located", "dir", runnersDir)
return
}
}
// Fall back to built-in
slog.Debug("no dynamic runners detected, using only built-in")
runnersDir = ""
}
// Return the well-known name of the builtin runner for the given platform
func BuiltinName() string {
if runtime.GOOS == "darwin" && runtime.GOARCH == "arm64" {
return "metal"
}
return "cpu"
}
// directory names are the name of the runner and may contain an optional
// variant prefixed with '_' as the separator. For example, "cuda_v11" and
// "cuda_v12" or "cpu" and "cpu_avx2". Any library without a variant is the
// lowest common denominator
func GetAvailableServers() map[string]string {
once.Do(locateRunnersOnce)
servers := make(map[string]string)
exe, err := os.Executable()
if err == nil {
servers[BuiltinName()] = exe
}
if runnersDir == "" {
return servers
}
// glob runnersDir for files that start with ollama_
pattern := filepath.Join(runnersDir, "*", "ollama_*")
files, err := filepath.Glob(pattern)
if err != nil {
slog.Debug("could not glob", "pattern", pattern, "error", err)
return nil
}
for _, file := range files {
slog.Debug("availableServers : found", "file", file)
runnerName := filepath.Base(filepath.Dir(file))
// Special case for our GPU runners - if compiled with standard AVX flag
// detect incompatible system
// Custom builds will omit this and its up to the user to ensure compatibility
parsed := strings.Split(runnerName, "_")
if len(parsed) == 3 && parsed[2] == "avx" && !cpu.X86.HasAVX {
slog.Info("GPU runner incompatible with host system, CPU does not have AVX", "runner", runnerName)
continue
}
servers[runnerName] = file
}
return servers
}
// serversForGpu returns a list of compatible servers give the provided GPU library/variant
func ServersForGpu(requested string) []string {
// glob workDir for files that start with ollama_
availableServers := GetAvailableServers()
// Short circuit if the only option is built-in
if _, ok := availableServers[BuiltinName()]; ok && len(availableServers) == 1 {
return []string{BuiltinName()}
}
bestCPUVariant := GetCPUCapability()
requestedLib := strings.Split(requested, "_")[0]
servers := []string{}
// exact match first
for a := range availableServers {
short := a
parsed := strings.Split(a, "_")
if len(parsed) == 3 {
// Strip off optional _avx for comparison
short = parsed[0] + "_" + parsed[1]
}
if a == requested || short == requested {
servers = []string{a}
}
}
// If no exact match, then try without variant
if len(servers) == 0 {
alt := []string{}
for a := range availableServers {
if requestedLib == strings.Split(a, "_")[0] && a != requested {
alt = append(alt, a)
}
}
slices.Sort(alt)
servers = append(servers, alt...)
}
// Finally append the best CPU option if found, then builtin
if bestCPUVariant != CPUCapabilityNone {
for cmp := range availableServers {
if cmp == "cpu_"+bestCPUVariant.String() {
servers = append(servers, cmp)
break
}
}
}
servers = append(servers, BuiltinName())
return servers
}
// Return the optimal server for this CPU architecture
func ServerForCpu() string {
if runtime.GOOS == "darwin" && runtime.GOARCH == "arm64" {
return BuiltinName()
}
variant := GetCPUCapability()
availableServers := GetAvailableServers()
if variant != CPUCapabilityNone {
for cmp := range availableServers {
if cmp == "cpu_"+variant.String() {
return cmp
}
}
}
return BuiltinName()
}