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- Both `/api/generate` and `/api/chat` now accept a `"think"` option that allows specifying whether thinking mode should be on or not - Templates get passed this new option so, e.g., qwen3's template can put `/think` or `/no_think` in the system prompt depending on the value of the setting - Models' thinking support is inferred by inspecting model templates. The prefix and suffix the parser uses to identify thinking support is also automatically inferred from templates - Thinking control & parsing is opt-in via the API to prevent breaking existing API consumers. If the `"think"` option is not specified, the behavior is unchanged from previous versions of ollama - Add parsing for thinking blocks in both streaming/non-streaming mode in both `/generate` and `/chat` - Update the CLI to make use of these changes. Users can pass `--think` or `--think=false` to control thinking, or during an interactive session they can use the commands `/set think` or `/set nothink` - A `--hidethinking` option has also been added to the CLI. This makes it easy to use thinking in scripting scenarios like `ollama run qwen3 --think --hidethinking "my question here"` where you just want to see the answer but still want the benefits of thinking models
249 lines
5.3 KiB
Go
249 lines
5.3 KiB
Go
package model
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import (
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"cmp"
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"context"
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"fmt"
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"iter"
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"log/slog"
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"strings"
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"github.com/dlclark/regexp2"
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heap "github.com/emirpasic/gods/v2/trees/binaryheap"
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"github.com/ollama/ollama/logutil"
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)
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type BytePairEncoding struct {
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pre *regexp2.Regexp
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vocab *Vocabulary
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}
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var _ TextProcessor = (*BytePairEncoding)(nil)
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func NewBytePairEncoding(pre string, vocab *Vocabulary) BytePairEncoding {
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return BytePairEncoding{
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pre: regexp2.MustCompile(pre, regexp2.Unicode|regexp2.RE2),
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vocab: vocab,
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}
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}
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func (bpe BytePairEncoding) Vocabulary() *Vocabulary {
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return bpe.vocab
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}
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func (bpe BytePairEncoding) Is(id int32, special Special) bool {
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return bpe.vocab.Is(id, special)
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}
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func (bpe *BytePairEncoding) split(s string) iter.Seq[string] {
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return func(yield func(string) bool) {
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for m, _ := bpe.pre.FindStringMatch(s); m != nil; m, _ = bpe.pre.FindNextMatch(m) {
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if !yield(m.String()) {
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break
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}
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}
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}
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}
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// fragment is a string fragment and their corresponding token IDs
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type fragment struct {
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value string
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ids []int32
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}
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// pair is a pair of runes and its rank
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type pair struct {
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a, b int
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rank int
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value string
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}
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type merge struct {
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p, n int
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runes []rune
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}
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func (bpe BytePairEncoding) Encode(s string, addSpecial bool) ([]int32, error) {
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fragments := []fragment{{value: s}}
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for _, special := range bpe.vocab.SpecialVocabulary() {
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// TODO: process special tokens concurrently
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id := bpe.vocab.Encode(special)
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for i := 0; i < len(fragments); i++ {
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frag := fragments[i]
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if len(frag.ids) > 0 {
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continue
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}
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var middle []fragment
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switch i := strings.Index(frag.value, special); {
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case i < 0:
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middle = append(middle, frag)
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case i > 0:
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middle = append(middle, fragment{value: frag.value[:i]})
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fallthrough
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default:
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middle = append(middle, fragment{value: special, ids: []int32{id}})
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if rest := frag.value[i+len(special):]; rest != "" {
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middle = append(middle, fragment{value: rest})
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}
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}
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fragments = append(fragments[:i], append(middle, fragments[i+1:]...)...)
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}
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}
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var ids []int32
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for _, frag := range fragments {
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if len(frag.ids) > 0 {
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ids = append(ids, frag.ids...)
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continue
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}
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for split := range bpe.split(frag.value) {
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// TODO: process splits concurrently
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var sb strings.Builder
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for _, b := range []byte(split) {
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r := rune(b)
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switch {
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case r == 0x00ad:
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r = 0x0143
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case r <= 0x0020:
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r = r + 0x0100
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case r >= 0x007e && r <= 0x00a0:
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r = r + 0x00a2
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}
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sb.WriteRune(r)
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}
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// short circuit if the fragment is in the vocabulary
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if id := bpe.vocab.Encode(sb.String()); id >= 0 {
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ids = append(ids, id)
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continue
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}
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runes := []rune(sb.String())
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merges := make([]merge, len(runes))
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for r := range runes {
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merges[r] = merge{
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p: r - 1,
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n: r + 1,
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runes: []rune{runes[r]},
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}
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}
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pairwise := func(a, b int) *pair {
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if a < 0 || b >= len(runes) {
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return nil
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}
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left, right := string(merges[a].runes), string(merges[b].runes)
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rank := bpe.vocab.Merge(left, right)
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if rank < 0 {
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return nil
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}
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return &pair{
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a: a,
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b: b,
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rank: rank,
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value: left + right,
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}
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}
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pairs := heap.NewWith(func(i, j *pair) int {
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return cmp.Compare(i.rank, j.rank)
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})
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for i := range len(runes) - 1 {
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if pair := pairwise(i, i+1); pair != nil {
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pairs.Push(pair)
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}
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}
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for !pairs.Empty() {
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pair, _ := pairs.Pop()
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left, right := merges[pair.a], merges[pair.b]
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if len(left.runes) == 0 || len(right.runes) == 0 ||
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string(left.runes)+string(right.runes) != pair.value {
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continue
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}
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if id := bpe.vocab.Encode(pair.value); id < 0 {
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continue
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}
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merges[pair.a].runes = append(left.runes, right.runes...)
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merges[pair.b].runes = nil
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merges[pair.a].n = right.n
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if right.n < len(merges) {
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merges[right.n].p = pair.a
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}
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if pair := pairwise(merges[pair.a].p, pair.a); pair != nil {
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pairs.Push(pair)
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}
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if pair := pairwise(pair.a, merges[pair.a].n); pair != nil {
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pairs.Push(pair)
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}
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}
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for _, merge := range merges {
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if len(merge.runes) > 0 {
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// TODO: handle the edge case where the rune isn't in the vocabulary
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if id := bpe.vocab.Encode(string(merge.runes)); id >= 0 {
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ids = append(ids, id)
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}
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}
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}
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}
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}
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slog.Log(context.TODO(), logutil.LevelTrace, "encoded", "string", s, "ids", ids)
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if addSpecial && len(ids) > 0 {
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ids = bpe.vocab.addSpecials(ids)
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}
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return ids, nil
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}
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type lazyIdsString struct {
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ids []int32
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}
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func (l lazyIdsString) LogValue() slog.Value {
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return slog.AnyValue(fmt.Sprint(l.ids))
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}
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func (bpe BytePairEncoding) Decode(ids []int32) (string, error) {
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var sb strings.Builder
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for _, id := range ids {
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for _, r := range bpe.vocab.Decode(id) {
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switch {
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case r == 0x0100:
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// this produces 0x00 aka NULL
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continue
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case r == 0x0143:
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r = 0x00ad
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case r > 0x0100 && r <= 0x0120:
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r = r - 0x0100
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case r > 0x0120 && r <= 0x0142:
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r = r - 0x00a2
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}
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// NOTE: not using WriteRune here because it writes the UTF-8
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// encoding of the rune which is _not_ what we want
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if err := sb.WriteByte(byte(r)); err != nil {
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return "", err
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}
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}
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}
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slog.Log(context.TODO(), logutil.LevelTrace, "decoded", "string", sb.String(), "from", lazyIdsString{ids: ids})
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return sb.String(), nil
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}
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