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refactor: Make move semantics explicit for callers
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@@ -2324,7 +2324,7 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
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return error("ConnectBlock(): CheckInputScripts on %s failed with %s",
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tx.GetHash().ToString(), state.ToString());
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}
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control.Add(vChecks);
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control.Add(std::move(vChecks));
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}
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CTxUndo undoDummy;
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