[net/refactor] Add feeler connections to ConnectionType enum

This commit is contained in:
Amiti Uttarwar
2020-04-29 16:28:56 -07:00
parent 1521c47438
commit 0e52a659a2
4 changed files with 10 additions and 9 deletions

View File

@@ -44,7 +44,7 @@ void test_one_input(const std::vector<uint8_t>& buffer)
const auto num_peers_to_add = fuzzed_data_provider.ConsumeIntegralInRange(1, 3);
for (int i = 0; i < num_peers_to_add; ++i) {
const ServiceFlags service_flags = ServiceFlags(fuzzed_data_provider.ConsumeIntegral<uint64_t>());
const ConnectionType conn_type = fuzzed_data_provider.PickValueInArray({ConnectionType::INBOUND, ConnectionType::OUTBOUND, ConnectionType::MANUAL});
const ConnectionType conn_type = fuzzed_data_provider.PickValueInArray({ConnectionType::INBOUND, ConnectionType::OUTBOUND, ConnectionType::MANUAL, ConnectionType::FEELER});
const bool block_relay_only{fuzzed_data_provider.ConsumeBool()};
peers.push_back(MakeUnique<CNode>(i, service_flags, 0, INVALID_SOCKET, CAddress{CService{in_addr{0x0100007f}, 7777}, NODE_NETWORK}, 0, 0, CAddress{}, std::string{}, conn_type, block_relay_only).release());
CNode& p2p_node = *peers.back();