Remove vfReachable and modify IsReachable to only use vfLimited.

We do not know that a class of Network is reachable, only that it is not.
This commit is contained in:
Patrick Strateman
2016-02-17 22:44:32 -08:00
parent 8b70a64d62
commit 110b62f069
4 changed files with 6 additions and 16 deletions

View File

@@ -79,7 +79,6 @@ bool fListen = true;
uint64_t nLocalServices = NODE_NETWORK;
CCriticalSection cs_mapLocalHost;
map<CNetAddr, LocalServiceInfo> mapLocalHost;
static bool vfReachable[NET_MAX] = {};
static bool vfLimited[NET_MAX] = {};
static CNode* pnodeLocalHost = NULL;
uint64_t nLocalHostNonce = 0;
@@ -226,14 +225,6 @@ void AdvertiseLocal(CNode *pnode)
}
}
void SetReachable(enum Network net, bool fFlag)
{
LOCK(cs_mapLocalHost);
vfReachable[net] = fFlag;
if (net == NET_IPV6 && fFlag)
vfReachable[NET_IPV4] = true;
}
// learn a new local address
bool AddLocal(const CService& addr, int nScore)
{
@@ -256,7 +247,6 @@ bool AddLocal(const CService& addr, int nScore)
info.nScore = nScore + (fAlready ? 1 : 0);
info.nPort = addr.GetPort();
}
SetReachable(addr.GetNetwork());
}
return true;
@@ -319,7 +309,7 @@ bool IsLocal(const CService& addr)
bool IsReachable(enum Network net)
{
LOCK(cs_mapLocalHost);
return vfReachable[net] && !vfLimited[net];
return !vfLimited[net];
}
/** check whether a given address is in a network we can probably connect to */