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Use salted hasher instead of nonce in sigcache
Use salted hasher instead of nonce in Script Execution Cache Don't read more than 32 bytes from GetRand Apply g_* naming convention to scriptExecutionCache in validation.cpp Fully apply g_* naming convention to scriptCacheHasher Write same uint256 nonce twice for cache hash rather than calling getrand twice Use salted hasher instead of nonce in sigcache Use salted hasher instead of nonce in Script Execution Cache Don't read more than 32 bytes from GetRand Apply g_* naming convention to scriptExecutionCache in validation.cpp Fully apply g_* naming convention to scriptCacheHasher Write same uint256 nonce twice for cache hash rather than calling getrand twice
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@@ -23,7 +23,7 @@ class CSignatureCache
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{
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private:
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//! Entries are SHA256(nonce || signature hash || public key || signature):
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uint256 nonce;
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CSHA256 m_salted_hasher;
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typedef CuckooCache::cache<uint256, SignatureCacheHasher> map_type;
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map_type setValid;
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boost::shared_mutex cs_sigcache;
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@@ -31,13 +31,19 @@ private:
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public:
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CSignatureCache()
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{
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GetRandBytes(nonce.begin(), 32);
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uint256 nonce = GetRandHash();
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// We want the nonce to be 64 bytes long to force the hasher to process
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// this chunk, which makes later hash computations more efficient. We
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// just write our 32-byte entropy twice to fill the 64 bytes.
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m_salted_hasher.Write(nonce.begin(), 32);
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m_salted_hasher.Write(nonce.begin(), 32);
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}
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void
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ComputeEntry(uint256& entry, const uint256 &hash, const std::vector<unsigned char>& vchSig, const CPubKey& pubkey)
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{
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CSHA256().Write(nonce.begin(), 32).Write(hash.begin(), 32).Write(&pubkey[0], pubkey.size()).Write(&vchSig[0], vchSig.size()).Finalize(entry.begin());
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CSHA256 hasher = m_salted_hasher;
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hasher.Write(hash.begin(), 32).Write(&pubkey[0], pubkey.size()).Write(&vchSig[0], vchSig.size()).Finalize(entry.begin());
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}
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bool
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