coins, refactor: Remove direct GetFlags access

We don't need so much access to the internals of CCoinsCacheEntry, since many tests are just exercising invalid combinations this way.
This implies that `AddFlags` has private access now.
This commit is contained in:
Lőrinc
2024-09-13 11:13:28 +02:00
parent 6b733699cf
commit 15aaa81c38
3 changed files with 42 additions and 42 deletions

View File

@@ -21,7 +21,7 @@ std::list<CoinsCachePair> CreatePairs(CoinsCachePair& sentinel)
auto node{std::prev(nodes.end())};
CCoinsCacheEntry::SetDirty(*node, sentinel);
BOOST_CHECK_EQUAL(node->second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK(node->second.IsDirty() && !node->second.IsFresh());
BOOST_CHECK_EQUAL(node->second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*node));
@@ -48,7 +48,7 @@ BOOST_AUTO_TEST_CASE(linked_list_iteration)
BOOST_CHECK_EQUAL(node, &sentinel);
// Check iterating through pairs is identical to iterating through a list
// Clear the flags during iteration
// Clear the state during iteration
node = sentinel.second.Next();
for (const auto& expected : nodes) {
BOOST_CHECK_EQUAL(&expected, node);
@@ -63,7 +63,7 @@ BOOST_AUTO_TEST_CASE(linked_list_iteration)
// Delete the nodes from the list to make sure there are no dangling pointers
for (auto it{nodes.begin()}; it != nodes.end(); it = nodes.erase(it)) {
BOOST_CHECK_EQUAL(it->second.GetFlags(), 0);
BOOST_CHECK(!it->second.IsDirty() && !it->second.IsFresh());
}
}
@@ -74,8 +74,8 @@ BOOST_AUTO_TEST_CASE(linked_list_iterate_erase)
auto nodes{CreatePairs(sentinel)};
// Check iterating through pairs is identical to iterating through a list
// Erase the nodes as we iterate through, but don't clear flags
// The flags will be cleared by the CCoinsCacheEntry's destructor
// Erase the nodes as we iterate through, but don't clear state
// The state will be cleared by the CCoinsCacheEntry's destructor
auto node{sentinel.second.Next()};
for (auto expected{nodes.begin()}; expected != nodes.end(); expected = nodes.erase(expected)) {
BOOST_CHECK_EQUAL(&(*expected), node);
@@ -104,10 +104,10 @@ BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
// sentinel->n1->n3->n4->sentinel
nodes.erase(n2);
// Check that n1 now points to n3, and n3 still points to n4
// Also check that flags were not altered
BOOST_CHECK_EQUAL(n1->second.GetFlags(), CCoinsCacheEntry::DIRTY);
// Also check that state was not altered
BOOST_CHECK(n1->second.IsDirty() && !n1->second.IsFresh());
BOOST_CHECK_EQUAL(n1->second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
BOOST_CHECK_EQUAL(n3->second.Prev(), &(*n1));
@@ -115,8 +115,8 @@ BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
// sentinel->n3->n4->sentinel
nodes.erase(n1);
// Check that sentinel now points to n3, and n3 still points to n4
// Also check that flags were not altered
BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY);
// Also check that state was not altered
BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
BOOST_CHECK_EQUAL(n3->second.Prev(), &sentinel);
@@ -125,8 +125,8 @@ BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
// sentinel->n3->sentinel
nodes.erase(n4);
// Check that sentinel still points to n3, and n3 points to sentinel
// Also check that flags were not altered
BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY);
// Also check that state was not altered
BOOST_CHECK(n3->second.IsDirty() && !n3->second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
BOOST_CHECK_EQUAL(n3->second.Next(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*n3));
@@ -139,48 +139,48 @@ BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
}
BOOST_AUTO_TEST_CASE(linked_list_add_flags)
BOOST_AUTO_TEST_CASE(linked_list_set_state)
{
CoinsCachePair sentinel;
sentinel.second.SelfRef(sentinel);
CoinsCachePair n1;
CoinsCachePair n2;
// Check that adding DIRTY flag inserts it into linked list and sets flags
// Check that setting DIRTY inserts it into linked list and sets state
CCoinsCacheEntry::SetDirty(n1, sentinel);
BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK(n1.second.IsDirty() && !n1.second.IsFresh());
BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
// Check that adding FRESH flag on new node inserts it after n1
// Check that setting FRESH on new node inserts it after n1
CCoinsCacheEntry::SetFresh(n2, sentinel);
BOOST_CHECK_EQUAL(n2.second.GetFlags(), CCoinsCacheEntry::FRESH);
BOOST_CHECK(n2.second.IsFresh() && !n2.second.IsDirty());
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
// Check that we can add extra flags, but they don't change our position
// Check that we can set extra state, but they don't change our position
CCoinsCacheEntry::SetFresh(n1, sentinel);
BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY | CCoinsCacheEntry::FRESH);
BOOST_CHECK(n1.second.IsDirty() && n1.second.IsFresh());
BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
// Check that we can clear flags then re-add them
// Check that we can clear state then re-set it
n1.second.SetClean();
BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0);
BOOST_CHECK(!n1.second.IsDirty() && !n1.second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
// Check that calling `SetClean` with 0 flags has no effect
// Calling `SetClean` a second time has no effect
n1.second.SetClean();
BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0);
BOOST_CHECK(!n1.second.IsDirty() && !n1.second.IsFresh());
BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
@@ -188,7 +188,7 @@ BOOST_AUTO_TEST_CASE(linked_list_add_flags)
// Adding DIRTY re-inserts it after n2
CCoinsCacheEntry::SetDirty(n1, sentinel);
BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY);
BOOST_CHECK(n1.second.IsDirty() && !n1.second.IsFresh());
BOOST_CHECK_EQUAL(n2.second.Next(), &n1);
BOOST_CHECK_EQUAL(n1.second.Prev(), &n2);
BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);