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Rename ProcessBlock to ProcessNewBlock to indicate change of behaviour, and document it
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12
src/main.h
12
src/main.h
@@ -148,8 +148,16 @@ void RegisterNodeSignals(CNodeSignals& nodeSignals);
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/** Unregister a network node */
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void UnregisterNodeSignals(CNodeSignals& nodeSignals);
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/** Process an incoming block */
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bool ProcessBlock(CValidationState &state, CNode* pfrom, CBlock* pblock, CDiskBlockPos *dbp = NULL);
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/** Process an incoming block. This only returns after the best known valid
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block is made active. Note that it does not, however, guarantee that the
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specific block passed to it has been checked for validity!
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@param[out] state This may be set to an Error state if any error occurred processing it, including during validation/connection/etc of otherwise unrelated blocks during reorganisation; or it may be set to an Invalid state iff pblock is itself invalid (but this is not guaranteed even when the block is checked). If you want to *possibly* get feedback on whether pblock is valid, you must also install a CValidationInterface - this will have its BlockChecked method called whenever *any* block completes validation.
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@param[in] pfrom The node which we are receiving the block from; it is added to mapBlockSource and may be penalised if the block is invalid.
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@param[in] pblock The block we want to process.
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@param[out] dbp If pblock is stored to disk (or already there), this will be set to its location.
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@return True if state.IsValid()
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*/
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bool ProcessNewBlock(CValidationState &state, CNode* pfrom, CBlock* pblock, CDiskBlockPos *dbp = NULL);
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/** Check whether enough disk space is available for an incoming block */
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bool CheckDiskSpace(uint64_t nAdditionalBytes = 0);
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/** Open a block file (blk?????.dat) */
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