refactor: Pass SynchronizationState enum to GUI

Co-authored-by: Russell Yanofsky <russ@yanofsky.org>
This commit is contained in:
Hennadii Stepanov
2020-03-04 20:05:42 +02:00
parent 2bec309ad6
commit 1dab574edf
8 changed files with 35 additions and 16 deletions

View File

@@ -308,16 +308,16 @@ public:
}
std::unique_ptr<Handler> handleNotifyBlockTip(NotifyBlockTipFn fn) override
{
return MakeHandler(::uiInterface.NotifyBlockTip_connect([fn](bool initial_download, const CBlockIndex* block) {
fn(initial_download, block->nHeight, block->GetBlockTime(),
return MakeHandler(::uiInterface.NotifyBlockTip_connect([fn](SynchronizationState sync_state, const CBlockIndex* block) {
fn(sync_state, block->nHeight, block->GetBlockTime(),
GuessVerificationProgress(Params().TxData(), block));
}));
}
std::unique_ptr<Handler> handleNotifyHeaderTip(NotifyHeaderTipFn fn) override
{
return MakeHandler(
::uiInterface.NotifyHeaderTip_connect([fn](bool initial_download, const CBlockIndex* block) {
fn(initial_download, block->nHeight, block->GetBlockTime(),
::uiInterface.NotifyHeaderTip_connect([fn](SynchronizationState sync_state, const CBlockIndex* block) {
fn(sync_state, block->nHeight, block->GetBlockTime(),
/* verification progress is unused when a header was received */ 0);
}));
}