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refactor: Pass SynchronizationState enum to GUI
Co-authored-by: Russell Yanofsky <russ@yanofsky.org>
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@@ -308,16 +308,16 @@ public:
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}
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std::unique_ptr<Handler> handleNotifyBlockTip(NotifyBlockTipFn fn) override
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{
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return MakeHandler(::uiInterface.NotifyBlockTip_connect([fn](bool initial_download, const CBlockIndex* block) {
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fn(initial_download, block->nHeight, block->GetBlockTime(),
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return MakeHandler(::uiInterface.NotifyBlockTip_connect([fn](SynchronizationState sync_state, const CBlockIndex* block) {
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fn(sync_state, block->nHeight, block->GetBlockTime(),
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GuessVerificationProgress(Params().TxData(), block));
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}));
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}
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std::unique_ptr<Handler> handleNotifyHeaderTip(NotifyHeaderTipFn fn) override
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{
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return MakeHandler(
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::uiInterface.NotifyHeaderTip_connect([fn](bool initial_download, const CBlockIndex* block) {
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fn(initial_download, block->nHeight, block->GetBlockTime(),
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::uiInterface.NotifyHeaderTip_connect([fn](SynchronizationState sync_state, const CBlockIndex* block) {
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fn(sync_state, block->nHeight, block->GetBlockTime(),
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/* verification progress is unused when a header was received */ 0);
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}));
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}
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