refactor: Pass SynchronizationState enum to GUI

Co-authored-by: Russell Yanofsky <russ@yanofsky.org>
This commit is contained in:
Hennadii Stepanov
2020-03-04 20:05:42 +02:00
parent 2bec309ad6
commit 1dab574edf
8 changed files with 35 additions and 16 deletions

View File

@@ -15,6 +15,7 @@
#include <net.h>
#include <netbase.h>
#include <util/system.h>
#include <validation.h>
#include <stdint.h>
@@ -234,8 +235,10 @@ static void BannedListChanged(ClientModel *clientmodel)
assert(invoked);
}
static void BlockTipChanged(ClientModel *clientmodel, bool initialSync, int height, int64_t blockTime, double verificationProgress, bool fHeader)
static void BlockTipChanged(ClientModel* clientmodel, SynchronizationState sync_state, int height, int64_t blockTime, double verificationProgress, bool fHeader)
{
const bool initialSync = sync_state != SynchronizationState::POST_INIT;
// lock free async UI updates in case we have a new block tip
// during initial sync, only update the UI if the last update
// was > 250ms (MODEL_UPDATE_DELAY) ago