refactor: Pass SynchronizationState enum to GUI

Co-authored-by: Russell Yanofsky <russ@yanofsky.org>
This commit is contained in:
Hennadii Stepanov
2020-03-04 20:05:42 +02:00
parent 2bec309ad6
commit 1dab574edf
8 changed files with 35 additions and 16 deletions

View File

@@ -49,8 +49,8 @@ void CClientUIInterface::NotifyNumConnectionsChanged(int newNumConnections) { re
void CClientUIInterface::NotifyNetworkActiveChanged(bool networkActive) { return g_ui_signals.NotifyNetworkActiveChanged(networkActive); }
void CClientUIInterface::NotifyAlertChanged() { return g_ui_signals.NotifyAlertChanged(); }
void CClientUIInterface::ShowProgress(const std::string& title, int nProgress, bool resume_possible) { return g_ui_signals.ShowProgress(title, nProgress, resume_possible); }
void CClientUIInterface::NotifyBlockTip(bool b, const CBlockIndex* i) { return g_ui_signals.NotifyBlockTip(b, i); }
void CClientUIInterface::NotifyHeaderTip(bool b, const CBlockIndex* i) { return g_ui_signals.NotifyHeaderTip(b, i); }
void CClientUIInterface::NotifyBlockTip(SynchronizationState s, const CBlockIndex* i) { return g_ui_signals.NotifyBlockTip(s, i); }
void CClientUIInterface::NotifyHeaderTip(SynchronizationState s, const CBlockIndex* i) { return g_ui_signals.NotifyHeaderTip(s, i); }
void CClientUIInterface::BannedListChanged() { return g_ui_signals.BannedListChanged(); }
bool InitError(const bilingual_str& str)