Simplify return values of GetCoin/HaveCoin(InCache)

This removes the possibility for GetCoin/HaveCoin/HaveCoinInCache to return
true while the respective coin is spent. By doing it across all calls, some
extra checks can be eliminated.

coins_tests is modified to call HaveCoin sometimes before and sometimes
after AccessCoin. A further change is needed because the semantics for
GetCoin slightly changed, causing a pruned entry in the parent cache to not
be pulled into the child in FetchCoin.
This commit is contained in:
Pieter Wuille
2017-06-13 12:17:30 -07:00
parent 234ffc677e
commit 21180ff734
5 changed files with 28 additions and 19 deletions

View File

@@ -11,11 +11,15 @@
#include <assert.h>
bool CCoinsView::GetCoin(const COutPoint &outpoint, Coin &coin) const { return false; }
bool CCoinsView::HaveCoin(const COutPoint &outpoint) const { return false; }
uint256 CCoinsView::GetBestBlock() const { return uint256(); }
bool CCoinsView::BatchWrite(CCoinsMap &mapCoins, const uint256 &hashBlock) { return false; }
CCoinsViewCursor *CCoinsView::Cursor() const { return 0; }
bool CCoinsView::HaveCoin(const COutPoint &outpoint) const
{
Coin coin;
return GetCoin(outpoint, coin);
}
CCoinsViewBacked::CCoinsViewBacked(CCoinsView *viewIn) : base(viewIn) { }
bool CCoinsViewBacked::GetCoin(const COutPoint &outpoint, Coin &coin) const { return base->GetCoin(outpoint, coin); }
@@ -55,7 +59,7 @@ bool CCoinsViewCache::GetCoin(const COutPoint &outpoint, Coin &coin) const {
CCoinsMap::const_iterator it = FetchCoin(outpoint);
if (it != cacheCoins.end()) {
coin = it->second.coin;
return true;
return !coin.IsSpent();
}
return false;
}