Simplify return values of GetCoin/HaveCoin(InCache)

This removes the possibility for GetCoin/HaveCoin/HaveCoinInCache to return
true while the respective coin is spent. By doing it across all calls, some
extra checks can be eliminated.

coins_tests is modified to call HaveCoin sometimes before and sometimes
after AccessCoin. A further change is needed because the semantics for
GetCoin slightly changed, causing a pruned entry in the parent cache to not
be pulled into the child in FetchCoin.
This commit is contained in:
Pieter Wuille
2017-06-13 12:17:30 -07:00
parent 234ffc677e
commit 21180ff734
5 changed files with 28 additions and 19 deletions

View File

@@ -50,12 +50,6 @@ public:
return true;
}
bool HaveCoin(const COutPoint& outpoint) const override
{
Coin coin;
return GetCoin(outpoint, coin);
}
uint256 GetBestBlock() const override { return hashBestBlock_; }
bool BatchWrite(CCoinsMap& mapCoins, const uint256& hashBlock) override
@@ -147,8 +141,22 @@ BOOST_AUTO_TEST_CASE(coins_cache_simulation_test)
{
uint256 txid = txids[InsecureRandRange(txids.size())]; // txid we're going to modify in this iteration.
Coin& coin = result[COutPoint(txid, 0)];
// Determine whether to test HaveCoin before or after Access* (or both). As these functions
// can influence each other's behaviour by pulling things into the cache, all combinations
// are tested.
bool test_havecoin_before = InsecureRandBits(2) == 0;
bool test_havecoin_after = InsecureRandBits(2) == 0;
bool result_havecoin = test_havecoin_before ? stack.back()->HaveCoin(COutPoint(txid, 0)) : false;
const Coin& entry = (InsecureRandRange(500) == 0) ? AccessByTxid(*stack.back(), txid) : stack.back()->AccessCoin(COutPoint(txid, 0));
BOOST_CHECK(coin == entry);
BOOST_CHECK(!test_havecoin_before || result_havecoin == !entry.IsSpent());
if (test_havecoin_after) {
bool ret = stack.back()->HaveCoin(COutPoint(txid, 0));
BOOST_CHECK(ret == !entry.IsSpent());
}
if (InsecureRandRange(5) == 0 || coin.IsSpent()) {
Coin newcoin;
@@ -628,7 +636,7 @@ BOOST_AUTO_TEST_CASE(ccoins_access)
CheckAccessCoin(ABSENT, VALUE2, VALUE2, FRESH , FRESH );
CheckAccessCoin(ABSENT, VALUE2, VALUE2, DIRTY , DIRTY );
CheckAccessCoin(ABSENT, VALUE2, VALUE2, DIRTY|FRESH, DIRTY|FRESH);
CheckAccessCoin(PRUNED, ABSENT, PRUNED, NO_ENTRY , FRESH );
CheckAccessCoin(PRUNED, ABSENT, ABSENT, NO_ENTRY , NO_ENTRY );
CheckAccessCoin(PRUNED, PRUNED, PRUNED, 0 , 0 );
CheckAccessCoin(PRUNED, PRUNED, PRUNED, FRESH , FRESH );
CheckAccessCoin(PRUNED, PRUNED, PRUNED, DIRTY , DIRTY );