[net/refactor] Simplify multiple-connection checks

Extract logic that check multiple connection types into interface functions &
structure as switch statements. This makes it very clear what touch points are
for accessing `m_conn_type` & using the switch statements enables the compiler
to warn if a new connection type is introduced but not handled for these cases.
This commit is contained in:
Amiti Uttarwar
2020-07-20 14:24:48 -07:00
parent 7f7b83deb2
commit 2f2e13b6c2
3 changed files with 19 additions and 4 deletions

View File

@@ -829,7 +829,7 @@ void UpdateLastBlockAnnounceTime(NodeId node, int64_t time_in_seconds)
static bool IsOutboundDisconnectionCandidate(const CNode& node)
{
return !(node.IsInboundConn() || node.IsManualConn() || node.IsFeelerConn() || node.IsAddrFetchConn());
return node.IsOutboundOrBlockRelayConn();
}
void PeerLogicValidation::InitializeNode(CNode *pnode) {
@@ -2324,7 +2324,7 @@ void ProcessMessage(
{
connman.SetServices(pfrom.addr, nServices);
}
if (!pfrom.IsInboundConn() && !pfrom.IsFeelerConn() && !pfrom.IsManualConn() && !HasAllDesirableServiceFlags(nServices))
if (pfrom.ExpectServicesFromConn() && !HasAllDesirableServiceFlags(nServices))
{
LogPrint(BCLog::NET, "peer=%d does not offer the expected services (%08x offered, %08x expected); disconnecting\n", pfrom.GetId(), nServices, GetDesirableServiceFlags(nServices));
pfrom.fDisconnect = true;