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build: Rename PACKAGE_* variables to CLIENT_*
The use of `PACKAGE_NAME` for the project's variable name is problematic, as this name is commonly used in CMake's interface variables. If third-party CMake code handles with scopes improperly, our `PACKAGE_NAME` variable could end up with an unexpected value. This change avoids such conflicts by renaming all `PACKAGE_*` variables to `CLIENT_*`.
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@@ -98,7 +98,7 @@ function(add_macos_deploy_target)
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file(CONFIGURE OUTPUT ${macos_app}/Contents/Resources/empty.lproj CONTENT "")
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configure_file(${PROJECT_SOURCE_DIR}/src/qt/res/icons/bitcoin.icns ${macos_app}/Contents/Resources/bitcoin.icns NO_SOURCE_PERMISSIONS COPYONLY)
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file(CONFIGURE OUTPUT ${macos_app}/Contents/Resources/Base.lproj/InfoPlist.strings
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CONTENT "{ CFBundleDisplayName = \"@PACKAGE_NAME@\"; CFBundleName = \"@PACKAGE_NAME@\"; }"
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CONTENT "{ CFBundleDisplayName = \"@CLIENT_NAME@\"; CFBundleName = \"@CLIENT_NAME@\"; }"
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)
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add_custom_command(
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@@ -109,7 +109,7 @@ function(add_macos_deploy_target)
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VERBATIM
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)
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string(REPLACE " " "-" osx_volname ${PACKAGE_NAME})
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string(REPLACE " " "-" osx_volname ${CLIENT_NAME})
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if(CMAKE_HOST_APPLE)
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add_custom_command(
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OUTPUT ${PROJECT_BINARY_DIR}/${osx_volname}.zip
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