Fix mistakenly swapped "previous" and "current" lock orders

This commit is contained in:
Hennadii Stepanov
2020-06-22 18:12:26 +03:00
parent 8ef15e8a86
commit 35599344c8

View File

@@ -105,7 +105,7 @@ static void potential_deadlock_detected(const LockPair& mismatch, const LockStac
{ {
LogPrintf("POTENTIAL DEADLOCK DETECTED\n"); LogPrintf("POTENTIAL DEADLOCK DETECTED\n");
LogPrintf("Previous lock order was:\n"); LogPrintf("Previous lock order was:\n");
for (const LockStackItem& i : s2) { for (const LockStackItem& i : s1) {
if (i.first == mismatch.first) { if (i.first == mismatch.first) {
LogPrintf(" (1)"); /* Continued */ LogPrintf(" (1)"); /* Continued */
} }
@@ -115,7 +115,7 @@ static void potential_deadlock_detected(const LockPair& mismatch, const LockStac
LogPrintf(" %s\n", i.second.ToString()); LogPrintf(" %s\n", i.second.ToString());
} }
LogPrintf("Current lock order is:\n"); LogPrintf("Current lock order is:\n");
for (const LockStackItem& i : s1) { for (const LockStackItem& i : s2) {
if (i.first == mismatch.first) { if (i.first == mismatch.first) {
LogPrintf(" (1)"); /* Continued */ LogPrintf(" (1)"); /* Continued */
} }