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Regard connection failures as attempt for addrman
This avoids connecting to them again too soon in ThreadOpenConnections. Make an exception for connection failures to the proxy as these shouldn't affect the status of specific nodes.
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@@ -519,9 +519,11 @@ bool IsProxy(const CNetAddr &addr) {
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return false;
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}
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bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout)
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bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed)
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{
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proxyType proxy;
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if (outProxyConnectionFailed)
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*outProxyConnectionFailed = false;
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// no proxy needed (none set for target network)
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if (!GetProxy(addrDest.GetNetwork(), proxy))
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return ConnectSocketDirectly(addrDest, hSocketRet, nTimeout);
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@@ -529,8 +531,11 @@ bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout)
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SOCKET hSocket = INVALID_SOCKET;
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// first connect to proxy server
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if (!ConnectSocketDirectly(proxy, hSocket, nTimeout))
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if (!ConnectSocketDirectly(proxy, hSocket, nTimeout)) {
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if (outProxyConnectionFailed)
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*outProxyConnectionFailed = true;
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return false;
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}
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// do socks negotiation
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if (!Socks5(addrDest.ToStringIP(), addrDest.GetPort(), hSocket))
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return false;
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@@ -539,10 +544,14 @@ bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout)
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return true;
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}
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bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout)
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bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed)
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{
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string strDest;
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int port = portDefault;
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if (outProxyConnectionFailed)
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*outProxyConnectionFailed = false;
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SplitHostPort(string(pszDest), port, strDest);
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SOCKET hSocket = INVALID_SOCKET;
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@@ -561,8 +570,11 @@ bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest
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if (!HaveNameProxy())
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return false;
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// first connect to name proxy server
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if (!ConnectSocketDirectly(nameProxy, hSocket, nTimeout))
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if (!ConnectSocketDirectly(nameProxy, hSocket, nTimeout)) {
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if (outProxyConnectionFailed)
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*outProxyConnectionFailed = true;
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return false;
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}
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// do socks negotiation
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if (!Socks5(strDest, (unsigned short)port, hSocket))
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return false;
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