Regard connection failures as attempt for addrman

This avoids connecting to them again too soon in ThreadOpenConnections.

Make an exception for connection failures to the proxy as these
shouldn't affect the status of specific nodes.
This commit is contained in:
Wladimir J. van der Laan
2014-12-02 17:43:42 +01:00
parent 90f7aa7778
commit 35e408f8a4
3 changed files with 25 additions and 7 deletions

View File

@@ -519,9 +519,11 @@ bool IsProxy(const CNetAddr &addr) {
return false;
}
bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout)
bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed)
{
proxyType proxy;
if (outProxyConnectionFailed)
*outProxyConnectionFailed = false;
// no proxy needed (none set for target network)
if (!GetProxy(addrDest.GetNetwork(), proxy))
return ConnectSocketDirectly(addrDest, hSocketRet, nTimeout);
@@ -529,8 +531,11 @@ bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout)
SOCKET hSocket = INVALID_SOCKET;
// first connect to proxy server
if (!ConnectSocketDirectly(proxy, hSocket, nTimeout))
if (!ConnectSocketDirectly(proxy, hSocket, nTimeout)) {
if (outProxyConnectionFailed)
*outProxyConnectionFailed = true;
return false;
}
// do socks negotiation
if (!Socks5(addrDest.ToStringIP(), addrDest.GetPort(), hSocket))
return false;
@@ -539,10 +544,14 @@ bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout)
return true;
}
bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout)
bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed)
{
string strDest;
int port = portDefault;
if (outProxyConnectionFailed)
*outProxyConnectionFailed = false;
SplitHostPort(string(pszDest), port, strDest);
SOCKET hSocket = INVALID_SOCKET;
@@ -561,8 +570,11 @@ bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest
if (!HaveNameProxy())
return false;
// first connect to name proxy server
if (!ConnectSocketDirectly(nameProxy, hSocket, nTimeout))
if (!ConnectSocketDirectly(nameProxy, hSocket, nTimeout)) {
if (outProxyConnectionFailed)
*outProxyConnectionFailed = true;
return false;
}
// do socks negotiation
if (!Socks5(strDest, (unsigned short)port, hSocket))
return false;