Replace PSBT.tx with PSBT::GetUnsignedTx and PSBT::GetUniqueID

The global unsigned tx is decomposed into separate fields inside of
PSBT, which mirrors what PSBTv2 will do. However, we still need to get
the global unsigned tx so PSBT::GetUnsignedTx is introduced to do that.
In order to also have a stable unique ID, we also introduce
PSBT::GetUniqueID to replace uses of PSBT.tx.GetHash().
This commit is contained in:
Ava Chow
2024-07-22 17:14:20 -04:00
parent c568624ff2
commit 3da0e16012
6 changed files with 99 additions and 43 deletions

View File

@@ -52,11 +52,7 @@ FUZZ_TARGET(psbt)
(void)psbt.IsNull();
std::optional<CMutableTransaction> tx = psbt.tx;
if (tx) {
const CMutableTransaction& mtx = *tx;
const PartiallySignedTransaction psbt_from_tx{mtx};
}
(void)psbt.GetUnsignedTx();
for (const PSBTInput& input : psbt.inputs) {
(void)PSBTInputSigned(input);