Introduce a Shuffle for FastRandomContext and use it in wallet and coinselection

This commit is contained in:
Pieter Wuille
2018-10-31 15:42:03 -07:00
parent 8098379be5
commit 3db746beb4
4 changed files with 60 additions and 3 deletions

View File

@@ -130,6 +130,29 @@ public:
inline uint64_t operator()() { return rand64(); }
};
/** More efficient than using std::shuffle on a FastRandomContext.
*
* This is more efficient as std::shuffle will consume entropy in groups of
* 64 bits at the time and throw away most.
*
* This also works around a bug in libstdc++ std::shuffle that may cause
* type::operator=(type&&) to be invoked on itself, which the library's
* debug mode detects and panics on. This is a known issue, see
* https://stackoverflow.com/questions/22915325/avoiding-self-assignment-in-stdshuffle
*/
template<typename I, typename R>
void Shuffle(I first, I last, R&& rng)
{
while (first != last) {
size_t j = rng.randrange(last - first);
if (j) {
using std::swap;
swap(*first, *(first + j));
}
++first;
}
}
/* Number of random bytes returned by GetOSRand.
* When changing this constant make sure to change all call sites, and make
* sure that the underlying OS APIs for all platforms support the number.