[net] remove fUpdateConnectionTime from FinalizeNode

PeerManager can just call directly into CAddrMan::Connected() now.
This commit is contained in:
John Newbery
2020-10-23 10:28:33 +01:00
parent 7c4cc67c0c
commit 3fc06d3d7b
4 changed files with 19 additions and 25 deletions

View File

@@ -238,7 +238,7 @@ public:
/** Implement NetEventsInterface */
void InitializeNode(CNode* pnode) override;
void FinalizeNode(const CNode& node, bool& fUpdateConnectionTime) override;
void FinalizeNode(const CNode& node) override;
bool ProcessMessages(CNode* pfrom, std::atomic<bool>& interrupt) override;
bool SendMessages(CNode* pto) override EXCLUSIVE_LOCKS_REQUIRED(pto->cs_sendProcessing);
@@ -969,12 +969,12 @@ void PeerManagerImpl::ReattemptInitialBroadcast(CScheduler& scheduler)
scheduler.scheduleFromNow([&] { ReattemptInitialBroadcast(scheduler); }, delta);
}
void PeerManagerImpl::FinalizeNode(const CNode& node, bool& fUpdateConnectionTime)
void PeerManagerImpl::FinalizeNode(const CNode& node)
{
NodeId nodeid = node.GetId();
fUpdateConnectionTime = false;
LOCK(cs_main);
int misbehavior{0};
{
LOCK(cs_main);
{
// We remove the PeerRef from g_peer_map here, but we don't always
// destruct the Peer. Sometimes another thread is still holding a
@@ -991,12 +991,6 @@ void PeerManagerImpl::FinalizeNode(const CNode& node, bool& fUpdateConnectionTim
if (state->fSyncStarted)
nSyncStarted--;
if (node.fSuccessfullyConnected && misbehavior == 0 &&
!node.IsBlockOnlyConn() && !node.IsInboundConn()) {
// Only change visible addrman state for outbound, full-relay peers
fUpdateConnectionTime = true;
}
for (const QueuedBlock& entry : state->vBlocksInFlight) {
mapBlocksInFlight.erase(entry.hash);
}
@@ -1021,6 +1015,14 @@ void PeerManagerImpl::FinalizeNode(const CNode& node, bool& fUpdateConnectionTim
assert(m_wtxid_relay_peers == 0);
assert(m_txrequest.Size() == 0);
}
} // cs_main
if (node.fSuccessfullyConnected && misbehavior == 0 &&
!node.IsBlockOnlyConn() && !node.IsInboundConn()) {
// Only change visible addrman state for full outbound peers. We don't
// call Connected() for feeler connections since they don't have
// fSuccessfullyConnected set.
m_addrman.Connected(node.addr);
}
LogPrint(BCLog::NET, "Cleared nodestate for peer=%d\n", nodeid);
}