[validation] make CheckSequenceLocks context-free

Allow CheckSequenceLocks to use heights and coins from any CoinsView and
CBlockIndex provided. This means that CheckSequenceLocks() doesn't need
to hold the mempool lock or cs_main. The caller is responsible for
ensuring the CoinsView and CBlockIndex are consistent before passing
them in. The typical usage is still to create a CCoinsViewMemPool from
the mempool and grab the CBlockIndex from the chainstate tip.
This commit is contained in:
glozow
2021-02-11 09:36:20 -08:00
parent 710c8ba829
commit 42cf8b25df
4 changed files with 21 additions and 21 deletions

View File

@@ -226,9 +226,13 @@ bool CheckFinalTx(const CBlockIndex* active_chain_tip, const CTransaction &tx, i
bool TestLockPointValidity(CChain& active_chain, const LockPoints* lp) EXCLUSIVE_LOCKS_REQUIRED(cs_main);
/**
* Check if transaction will be BIP 68 final in the next block to be created.
*
* Simulates calling SequenceLocks() with data from the tip of the current active chain.
* Check if transaction will be BIP68 final in the next block to be created on top of tip.
* @param[in] tip Chain tip to check tx sequence locks against. For example,
* the tip of the current active chain.
* @param[in] coins_view Any CCoinsView that provides access to the relevant coins
* for checking sequence locks. Any CCoinsView can be passed in;
* it is assumed to be consistent with the tip.
* Simulates calling SequenceLocks() with data from the tip passed in.
* Optionally stores in LockPoints the resulting height and time calculated and the hash
* of the block needed for calculation or skips the calculation and uses the LockPoints
* passed in for evaluation.
@@ -236,12 +240,12 @@ bool TestLockPointValidity(CChain& active_chain, const LockPoints* lp) EXCLUSIVE
*
* See consensus/consensus.h for flag definitions.
*/
bool CheckSequenceLocks(CChainState& active_chainstate,
const CTxMemPool& pool,
bool CheckSequenceLocks(CBlockIndex* tip,
const CCoinsView& coins_view,
const CTransaction& tx,
int flags,
LockPoints* lp = nullptr,
bool useExistingLockPoints = false) EXCLUSIVE_LOCKS_REQUIRED(::cs_main, pool.cs);
bool useExistingLockPoints = false);
/**
* Closure representing one script verification