[net/refactor] Add AddrFetch connections to ConnectionType enum

- AddrFetch connections are short lived connections used to getaddr from a peer
- previously called "one shot" connections
This commit is contained in:
Amiti Uttarwar
2020-04-30 10:57:03 -07:00
parent af59feb052
commit 442abae2ba
4 changed files with 10 additions and 10 deletions

View File

@@ -44,7 +44,7 @@ void test_one_input(const std::vector<uint8_t>& buffer)
const auto num_peers_to_add = fuzzed_data_provider.ConsumeIntegralInRange(1, 3);
for (int i = 0; i < num_peers_to_add; ++i) {
const ServiceFlags service_flags = ServiceFlags(fuzzed_data_provider.ConsumeIntegral<uint64_t>());
const ConnectionType conn_type = fuzzed_data_provider.PickValueInArray({ConnectionType::INBOUND, ConnectionType::OUTBOUND, ConnectionType::MANUAL, ConnectionType::FEELER, ConnectionType::BLOCK_RELAY});
const ConnectionType conn_type = fuzzed_data_provider.PickValueInArray({ConnectionType::INBOUND, ConnectionType::OUTBOUND, ConnectionType::MANUAL, ConnectionType::FEELER, ConnectionType::BLOCK_RELAY, ConnectionType::ADDR_FETCH});
peers.push_back(MakeUnique<CNode>(i, service_flags, 0, INVALID_SOCKET, CAddress{CService{in_addr{0x0100007f}, 7777}, NODE_NETWORK}, 0, 0, CAddress{}, std::string{}, conn_type).release());
CNode& p2p_node = *peers.back();