support: Add LockedPool

Add a pool for locked memory chunks, replacing LockedPageManager.

This is something I've been wanting to do for a long time. The current
approach of locking objects where they happen to be on the stack or heap
in-place causes a lot of mlock/munlock system call overhead, slowing
down any handling of keys.

Also locked memory is a limited resource on many operating systems (and
using a lot of it bogs down the system), so the previous approach of
locking every page that may contain any key information (but also other
information) is wasteful.
This commit is contained in:
Wladimir J. van der Laan
2016-09-18 09:55:14 +02:00
parent f4d1fc259b
commit 4536148b15
7 changed files with 832 additions and 328 deletions

383
src/support/lockedpool.cpp Normal file
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@@ -0,0 +1,383 @@
// Copyright (c) 2016 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include "support/lockedpool.h"
#include "support/cleanse.h"
#if defined(HAVE_CONFIG_H)
#include "config/bitcoin-config.h"
#endif
#ifdef WIN32
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0501
#define WIN32_LEAN_AND_MEAN 1
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#else
#include <sys/mman.h> // for mmap
#include <sys/resource.h> // for getrlimit
#include <limits.h> // for PAGESIZE
#include <unistd.h> // for sysconf
#endif
LockedPoolManager* LockedPoolManager::_instance = NULL;
std::once_flag LockedPoolManager::init_flag;
/*******************************************************************************/
// Utilities
//
/** Align up to power of 2 */
static inline size_t align_up(size_t x, size_t align)
{
return (x + align - 1) & ~(align - 1);
}
/*******************************************************************************/
// Implementation: Arena
Arena::Arena(void *base_in, size_t size_in, size_t alignment_in):
base(static_cast<char*>(base_in)), end(static_cast<char*>(base_in) + size_in), alignment(alignment_in)
{
// Start with one free chunk that covers the entire arena
chunks.emplace(base, Chunk(size_in, false));
}
Arena::~Arena()
{
}
void* Arena::alloc(size_t size)
{
// Round to next multiple of alignment
size = align_up(size, alignment);
// Don't handle zero-sized chunks, or those bigger than MAX_SIZE
if (size == 0 || size >= Chunk::MAX_SIZE) {
return nullptr;
}
for (auto& chunk: chunks) {
if (!chunk.second.isInUse() && size <= chunk.second.getSize()) {
char* base = chunk.first;
size_t leftover = chunk.second.getSize() - size;
if (leftover > 0) { // Split chunk
chunks.emplace(base + size, Chunk(leftover, false));
chunk.second.setSize(size);
}
chunk.second.setInUse(true);
return reinterpret_cast<void*>(base);
}
}
return nullptr;
}
void Arena::free(void *ptr)
{
// Freeing the NULL pointer is OK.
if (ptr == nullptr) {
return;
}
auto i = chunks.find(static_cast<char*>(ptr));
if (i == chunks.end() || !i->second.isInUse()) {
throw std::runtime_error("Arena: invalid or double free");
}
i->second.setInUse(false);
if (i != chunks.begin()) { // Absorb into previous chunk if exists and free
auto prev = i;
--prev;
if (!prev->second.isInUse()) {
// Absorb current chunk size into previous chunk.
prev->second.setSize(prev->second.getSize() + i->second.getSize());
// Erase current chunk. Erasing does not invalidate current
// iterators for a map, except for that pointing to the object
// itself, which will be overwritten in the next statement.
chunks.erase(i);
// From here on, the previous chunk is our current chunk.
i = prev;
}
}
auto next = i;
++next;
if (next != chunks.end()) { // Absorb next chunk if exists and free
if (!next->second.isInUse()) {
// Absurb next chunk size into current chunk
i->second.setSize(i->second.getSize() + next->second.getSize());
// Erase next chunk.
chunks.erase(next);
}
}
}
Arena::Stats Arena::stats() const
{
Arena::Stats r;
r.used = r.free = r.total = r.chunks_used = r.chunks_free = 0;
for (const auto& chunk: chunks) {
if (chunk.second.isInUse()) {
r.used += chunk.second.getSize();
r.chunks_used += 1;
} else {
r.free += chunk.second.getSize();
r.chunks_free += 1;
}
r.total += chunk.second.getSize();
}
return r;
}
#ifdef ARENA_DEBUG
void Arena::walk() const
{
for (const auto& chunk: chunks) {
std::cout <<
"0x" << std::hex << std::setw(16) << std::setfill('0') << chunk.first <<
" 0x" << std::hex << std::setw(16) << std::setfill('0') << chunk.second.getSize() <<
" 0x" << chunk.second.isInUse() << std::endl;
}
std::cout << std::endl;
}
#endif
/*******************************************************************************/
// Implementation: Win32LockedPageAllocator
#ifdef WIN32
/** LockedPageAllocator specialized for Windows.
*/
class Win32LockedPageAllocator: public LockedPageAllocator
{
public:
Win32LockedPageAllocator();
void* AllocateLocked(size_t len, bool *lockingSuccess);
void FreeLocked(void* addr, size_t len);
size_t GetLimit();
private:
size_t page_size;
};
Win32LockedPageAllocator::Win32LockedPageAllocator()
{
// Determine system page size in bytes
SYSTEM_INFO sSysInfo;
GetSystemInfo(&sSysInfo);
page_size = sSysInfo.dwPageSize;
}
void *Win32LockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess)
{
len = align_up(len, page_size);
void *addr = VirtualAlloc(nullptr, len, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (addr) {
// VirtualLock is used to attempt to keep keying material out of swap. Note
// that it does not provide this as a guarantee, but, in practice, memory
// that has been VirtualLock'd almost never gets written to the pagefile
// except in rare circumstances where memory is extremely low.
*lockingSuccess = VirtualLock(const_cast<void*>(addr), len) != 0;
}
return addr;
}
void Win32LockedPageAllocator::FreeLocked(void* addr, size_t len)
{
len = align_up(len, page_size);
memory_cleanse(addr, len);
VirtualUnlock(const_cast<void*>(addr), len);
}
size_t Win32LockedPageAllocator::GetLimit()
{
// TODO is there a limit on windows, how to get it?
return std::numeric_limits<size_t>::max();
}
#endif
/*******************************************************************************/
// Implementation: PosixLockedPageAllocator
#ifndef WIN32
/** LockedPageAllocator specialized for OSes that don't try to be
* special snowflakes.
*/
class PosixLockedPageAllocator: public LockedPageAllocator
{
public:
PosixLockedPageAllocator();
void* AllocateLocked(size_t len, bool *lockingSuccess);
void FreeLocked(void* addr, size_t len);
size_t GetLimit();
private:
size_t page_size;
};
PosixLockedPageAllocator::PosixLockedPageAllocator()
{
// Determine system page size in bytes
#if defined(PAGESIZE) // defined in limits.h
page_size = PAGESIZE;
#else // assume some POSIX OS
page_size = sysconf(_SC_PAGESIZE);
#endif
}
void *PosixLockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess)
{
void *addr;
len = align_up(len, page_size);
addr = mmap(nullptr, len, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0);
if (addr) {
*lockingSuccess = mlock(addr, len) == 0;
}
return addr;
}
void PosixLockedPageAllocator::FreeLocked(void* addr, size_t len)
{
len = align_up(len, page_size);
memory_cleanse(addr, len);
munlock(addr, len);
munmap(addr, len);
}
size_t PosixLockedPageAllocator::GetLimit()
{
#ifdef RLIMIT_MEMLOCK
struct rlimit rlim;
if (getrlimit(RLIMIT_MEMLOCK, &rlim) == 0) {
if (rlim.rlim_cur != RLIM_INFINITY) {
return rlim.rlim_cur;
}
}
#endif
return std::numeric_limits<size_t>::max();
}
#endif
/*******************************************************************************/
// Implementation: LockedPool
LockedPool::LockedPool(std::unique_ptr<LockedPageAllocator> allocator_in, LockingFailed_Callback lf_cb_in):
allocator(std::move(allocator_in)), lf_cb(lf_cb_in), cumulative_bytes_locked(0)
{
}
LockedPool::~LockedPool()
{
}
void* LockedPool::alloc(size_t size)
{
std::lock_guard<std::mutex> lock(mutex);
// Try allocating from each current arena
for (auto &arena: arenas) {
void *addr = arena.alloc(size);
if (addr) {
return addr;
}
}
// If that fails, create a new one
if (new_arena(ARENA_SIZE, ARENA_ALIGN)) {
return arenas.back().alloc(size);
}
return nullptr;
}
void LockedPool::free(void *ptr)
{
std::lock_guard<std::mutex> lock(mutex);
// TODO we can do better than this linear search by keeping a map of arena
// extents to arena, and looking up the address.
for (auto &arena: arenas) {
if (arena.addressInArena(ptr)) {
arena.free(ptr);
return;
}
}
throw std::runtime_error("LockedPool: invalid address not pointing to any arena");
}
LockedPool::Stats LockedPool::stats() const
{
std::lock_guard<std::mutex> lock(mutex);
LockedPool::Stats r;
r.used = r.free = r.total = r.chunks_used = r.chunks_free = 0;
r.locked = cumulative_bytes_locked;
for (const auto &arena: arenas) {
Arena::Stats i = arena.stats();
r.used += i.used;
r.free += i.free;
r.total += i.total;
r.chunks_used += i.chunks_used;
r.chunks_free += i.chunks_free;
}
return r;
}
bool LockedPool::new_arena(size_t size, size_t align)
{
bool locked;
// If this is the first arena, handle this specially: Cap the upper size
// by the process limit. This makes sure that the first arena will at least
// be locked. An exception to this is if the process limit is 0:
// in this case no memory can be locked at all so we'll skip past this logic.
if (arenas.empty()) {
size_t limit = allocator->GetLimit();
if (limit > 0) {
size = std::min(size, limit);
}
}
void *addr = allocator->AllocateLocked(size, &locked);
if (!addr) {
return false;
}
if (locked) {
cumulative_bytes_locked += size;
} else if (lf_cb) { // Call the locking-failed callback if locking failed
if (!lf_cb()) { // If the callback returns false, free the memory and fail, otherwise consider the user warned and proceed.
allocator->FreeLocked(addr, size);
return false;
}
}
arenas.emplace_back(allocator.get(), addr, size, align);
return true;
}
LockedPool::LockedPageArena::LockedPageArena(LockedPageAllocator *allocator_in, void *base_in, size_t size_in, size_t align_in):
Arena(base_in, size_in, align_in), base(base_in), size(size_in), allocator(allocator_in)
{
}
LockedPool::LockedPageArena::~LockedPageArena()
{
allocator->FreeLocked(base, size);
}
/*******************************************************************************/
// Implementation: LockedPoolManager
//
LockedPoolManager::LockedPoolManager(std::unique_ptr<LockedPageAllocator> allocator):
LockedPool(std::move(allocator), &LockedPoolManager::LockingFailed)
{
}
bool LockedPoolManager::LockingFailed()
{
// TODO: log something but how? without including util.h
return true;
}
void LockedPoolManager::CreateInstance()
{
// Using a local static instance guarantees that the object is initialized
// when it's first needed and also deinitialized after all objects that use
// it are done with it. I can think of one unlikely scenario where we may
// have a static deinitialization order/problem, but the check in
// LockedPoolManagerBase's destructor helps us detect if that ever happens.
#ifdef WIN32
std::unique_ptr<LockedPageAllocator> allocator(new Win32LockedPageAllocator());
#else
std::unique_ptr<LockedPageAllocator> allocator(new PosixLockedPageAllocator());
#endif
static LockedPoolManager instance(std::move(allocator));
LockedPoolManager::_instance = &instance;
}