refactor: define a UINT256_ONE global constant

Instead of having a uint256 representations of one scattered throughout
where it is used, define it globally in uint256.h
This commit is contained in:
Andrew Chow
2019-12-30 14:05:27 -05:00
parent 415afcccd3
commit 4977c30d59
5 changed files with 11 additions and 7 deletions

View File

@@ -1281,13 +1281,11 @@ uint256 SignatureHash(const CScript& scriptCode, const T& txTo, unsigned int nIn
return ss.GetHash();
}
static const uint256 one(uint256S("0000000000000000000000000000000000000000000000000000000000000001"));
// Check for invalid use of SIGHASH_SINGLE
if ((nHashType & 0x1f) == SIGHASH_SINGLE) {
if (nIn >= txTo.vout.size()) {
// nOut out of range
return one;
return UINT256_ONE();
}
}