refactor: define a UINT256_ONE global constant

Instead of having a uint256 representations of one scattered throughout
where it is used, define it globally in uint256.h
This commit is contained in:
Andrew Chow
2019-12-30 14:05:27 -05:00
parent 415afcccd3
commit 4977c30d59
5 changed files with 11 additions and 7 deletions

View File

@@ -26,10 +26,9 @@ extern UniValue read_json(const std::string& jsondata);
// Old script.cpp SignatureHash function
uint256 static SignatureHashOld(CScript scriptCode, const CTransaction& txTo, unsigned int nIn, int nHashType)
{
static const uint256 one(uint256S("0000000000000000000000000000000000000000000000000000000000000001"));
if (nIn >= txTo.vin.size())
{
return one;
return UINT256_ONE();
}
CMutableTransaction txTmp(txTo);
@@ -59,7 +58,7 @@ uint256 static SignatureHashOld(CScript scriptCode, const CTransaction& txTo, un
unsigned int nOut = nIn;
if (nOut >= txTmp.vout.size())
{
return one;
return UINT256_ONE();
}
txTmp.vout.resize(nOut+1);
for (unsigned int i = 0; i < nOut; i++)