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Add a FastRandomContext::randrange and use it
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@@ -35,4 +35,19 @@ BOOST_AUTO_TEST_CASE(fastrandom_tests)
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BOOST_CHECK(ctx3.rand64() != ctx4.rand64()); // extremely unlikely to be equal
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}
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BOOST_AUTO_TEST_CASE(fastrandom_randbits)
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{
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FastRandomContext ctx1;
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FastRandomContext ctx2;
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for (int bits = 0; bits < 63; ++bits) {
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for (int j = 0; j < 1000; ++j) {
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uint64_t rangebits = ctx1.randbits(bits);
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BOOST_CHECK_EQUAL(rangebits >> bits, 0);
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uint64_t range = ((uint64_t)1) << bits | rangebits;
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uint64_t rand = ctx2.randrange(range);
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BOOST_CHECK(rand < range);
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}
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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