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refactor: Rely on returned value of GetCoin instead of parameter
Also removed the unused coin parameter of GetCoin. Co-authored-by: Andrew Toth <andrewstoth@gmail.com>
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@@ -16,10 +16,11 @@ void FindCoins(const NodeContext& node, std::map<COutPoint, Coin>& coins)
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LOCK2(cs_main, node.mempool->cs);
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CCoinsViewCache& chain_view = node.chainman->ActiveChainstate().CoinsTip();
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CCoinsViewMemPool mempool_view(&chain_view, *node.mempool);
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for (auto& coin : coins) {
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if (!mempool_view.GetCoin(coin.first, coin.second)) {
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// Either the coin is not in the CCoinsViewCache or is spent. Clear it.
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coin.second.Clear();
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for (auto& [outpoint, coin] : coins) {
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if (auto c{mempool_view.GetCoin(outpoint)}) {
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coin = std::move(*c);
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} else {
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coin.Clear(); // Either the coin is not in the CCoinsViewCache or is spent
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}
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}
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}
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@@ -352,9 +352,7 @@ public:
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std::optional<Coin> getUnspentOutput(const COutPoint& output) override
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{
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LOCK(::cs_main);
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Coin coin;
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if (chainman().ActiveChainstate().CoinsTip().GetCoin(output, coin)) return coin;
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return {};
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return chainman().ActiveChainstate().CoinsTip().GetCoin(output);
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}
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TransactionError broadcastTransaction(CTransactionRef tx, CAmount max_tx_fee, std::string& err_string) override
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{
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