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[refactor] Replace global int nScriptCheckThreads with bool
The global nScriptCheckThreads int is confusing and is only needed for its int-ness in AppInitMain. Move all `-par` parsing logic there and replace the int nScriptCheckThreads with a bool g_parallel_script_checks. Also tidy up logic and improve comments.
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@@ -107,7 +107,7 @@ CBlockIndex *pindexBestHeader = nullptr;
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Mutex g_best_block_mutex;
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std::condition_variable g_best_block_cv;
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uint256 g_best_block;
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int nScriptCheckThreads = 0;
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bool g_parallel_script_checks{false};
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std::atomic_bool fImporting(false);
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std::atomic_bool fReindex(false);
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bool fHavePruned = false;
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@@ -2069,7 +2069,7 @@ bool CChainState::ConnectBlock(const CBlock& block, BlockValidationState& state,
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CBlockUndo blockundo;
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CCheckQueueControl<CScriptCheck> control(fScriptChecks && nScriptCheckThreads ? &scriptcheckqueue : nullptr);
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CCheckQueueControl<CScriptCheck> control(fScriptChecks && g_parallel_script_checks ? &scriptcheckqueue : nullptr);
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std::vector<int> prevheights;
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CAmount nFees = 0;
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@@ -2130,7 +2130,7 @@ bool CChainState::ConnectBlock(const CBlock& block, BlockValidationState& state,
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std::vector<CScriptCheck> vChecks;
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bool fCacheResults = fJustCheck; /* Don't cache results if we're actually connecting blocks (still consult the cache, though) */
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TxValidationState tx_state;
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if (fScriptChecks && !CheckInputs(tx, tx_state, view, flags, fCacheResults, fCacheResults, txdata[i], nScriptCheckThreads ? &vChecks : nullptr)) {
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if (fScriptChecks && !CheckInputs(tx, tx_state, view, flags, fCacheResults, fCacheResults, txdata[i], g_parallel_script_checks ? &vChecks : nullptr)) {
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// Any transaction validation failure in ConnectBlock is a block consensus failure
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state.Invalid(BlockValidationResult::BLOCK_CONSENSUS,
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tx_state.GetRejectReason(), tx_state.GetDebugMessage());
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