refactor: move RewindBlockIndex to CChainState

This is in preparation for multiple chainstate initialization in init.
This commit is contained in:
James O'Beirne
2019-12-12 10:28:14 -05:00
committed by James O'Beirne
parent 89cdf4d569
commit 5b690f0aae
3 changed files with 9 additions and 23 deletions

View File

@@ -4538,26 +4538,15 @@ bool CChainState::RewindBlockIndex(const CChainParams& params)
PruneBlockIndexCandidates();
CheckBlockIndex(params.GetConsensus());
}
}
return true;
}
bool RewindBlockIndex(const CChainParams& params) {
if (!::ChainstateActive().RewindBlockIndex(params)) {
return false;
}
LOCK(cs_main);
if (::ChainActive().Tip() != nullptr) {
// FlushStateToDisk can possibly read ::ChainActive(). Be conservative
// and skip it here, we're about to -reindex-chainstate anyway, so
// it'll get called a bunch real soon.
BlockValidationState state;
if (!::ChainstateActive().FlushStateToDisk(params, state, FlushStateMode::ALWAYS)) {
LogPrintf("RewindBlockIndex: unable to flush state to disk (%s)\n", state.ToString());
return false;
// FlushStateToDisk can possibly read ::ChainActive(). Be conservative
// and skip it here, we're about to -reindex-chainstate anyway, so
// it'll get called a bunch real soon.
BlockValidationState state;
if (!FlushStateToDisk(params, state, FlushStateMode::ALWAYS)) {
LogPrintf("RewindBlockIndex: unable to flush state to disk (%s)\n", state.ToString());
return false;
}
}
}