versionbits: simplify state transitions

This removes the DEFINED->FAILED transition and changes the
STARTED->FAILED transition to only occur if signalling didn't pass the
threshold. This ensures that it is always possible for activation to
occur, no matter what settings are chosen, or the speed at which blocks
are found.

Github-Pull: #21377
Rebased-From: f054f6bcd2
This commit is contained in:
Anthony Towns
2021-04-07 10:20:46 +10:00
committed by Andrew Chow
parent 3acf0379e0
commit 600357306e
3 changed files with 29 additions and 32 deletions

View File

@@ -57,18 +57,12 @@ ThresholdState AbstractThresholdConditionChecker::GetStateFor(const CBlockIndex*
switch (state) {
case ThresholdState::DEFINED: {
if (pindexPrev->GetMedianTimePast() >= nTimeTimeout) {
stateNext = ThresholdState::FAILED;
} else if (pindexPrev->GetMedianTimePast() >= nTimeStart) {
if (pindexPrev->GetMedianTimePast() >= nTimeStart) {
stateNext = ThresholdState::STARTED;
}
break;
}
case ThresholdState::STARTED: {
if (pindexPrev->GetMedianTimePast() >= nTimeTimeout) {
stateNext = ThresholdState::FAILED;
break;
}
// We need to count
const CBlockIndex* pindexCount = pindexPrev;
int count = 0;
@@ -80,6 +74,8 @@ ThresholdState AbstractThresholdConditionChecker::GetStateFor(const CBlockIndex*
}
if (count >= nThreshold) {
stateNext = ThresholdState::LOCKED_IN;
} else if (pindexPrev->GetMedianTimePast() >= nTimeTimeout) {
stateNext = ThresholdState::FAILED;
}
break;
}