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refactor: Add Chainstate::m_target_blockhash member
Make Chainstate objects aware of what block they are targeting. This makes Chainstate objects more self contained, so it's possible for validation code to look at one Chainstate object and know what blocks to connect to it without needing to consider global validation state or look at other Chainstate objects. The motivation for this change is to make validation and networking code more readable, so understanding it just requires knowing about chains and blocks, not reasoning about assumeutxo download states. This change also enables simplifications to the ChainstateManager interface in subsequent commits, and could make it easier to implement new features like creating new Chainstate objects to generate UTXO snapshots or index UTXO data. Note that behavior of the MaybeCompleteSnapshotValidation function is not changing here but some checks that were previously impossible to trigger like the BASE_BLOCKHASH_MISMATCH case have been turned into asserts.
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@@ -1880,7 +1880,7 @@ bool AppInitMain(NodeContext& node, interfaces::BlockAndHeaderTipInfo* tip_info)
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}
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} else {
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// Prior to setting NODE_NETWORK, check if we can provide historical blocks.
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if (!WITH_LOCK(chainman.GetMutex(), return chainman.BackgroundSyncInProgress())) {
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if (!WITH_LOCK(chainman.GetMutex(), return chainman.HistoricalChainstate())) {
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LogInfo("Setting NODE_NETWORK in non-prune mode");
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g_local_services = ServiceFlags(g_local_services | NODE_NETWORK);
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} else {
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