Set effective_value when initializing a COutput

Previously in COutput, effective_value was initialized as the absolute
value of the txout, and fee as 0. effective_value along with fee were
calculated outside of the COutput constructor and set after the
object had been initialized. These changes will allow either the fee
or the feerate to be passed in a COutput constructor. If either are
provided, fee and effective_value are calculated and set in the
constructor. As a result, AvailableCoins also needs to be passed the
feerate when utxos are being spent. When balance is calculated or the
coins are being listed and feerate is neither available nor required,
AvailableCoinsListUnspent is used instead, which runs AvailableCoins
while providing the default value for feerate. Unit tests for the
calculation of effective value have also been added.
This commit is contained in:
ishaanam
2022-04-24 18:01:58 -04:00
parent 640eb772e5
commit 6fbb0edac2
9 changed files with 137 additions and 60 deletions

View File

@@ -584,7 +584,7 @@ BOOST_FIXTURE_TEST_CASE(ListCoinsTest, ListCoinsTestingSetup)
{
LOCK(wallet->cs_wallet);
std::vector<COutput> available;
AvailableCoins(*wallet, available);
AvailableCoinsListUnspent(*wallet, available);
BOOST_CHECK_EQUAL(available.size(), 2U);
}
for (const auto& group : list) {
@@ -596,7 +596,7 @@ BOOST_FIXTURE_TEST_CASE(ListCoinsTest, ListCoinsTestingSetup)
{
LOCK(wallet->cs_wallet);
std::vector<COutput> available;
AvailableCoins(*wallet, available);
AvailableCoinsListUnspent(*wallet, available);
BOOST_CHECK_EQUAL(available.size(), 0U);
}
// Confirm ListCoins still returns same result as before, despite coins