util: Refactor SysErrorString logic

Deduplicate code and error checks by making sure `s` stays `nullptr`
in case of error. Return "Unknown error" instead of an empty string in
this case.
This commit is contained in:
laanwj
2022-04-20 19:41:30 +02:00
parent e7f2f77756
commit 718da302c7

View File

@@ -14,22 +14,21 @@
std::string SysErrorString(int err)
{
char buf[256];
buf[0] = 0;
/* Too bad there are three incompatible implementations of the
* thread-safe strerror. */
const char *s;
const char *s = nullptr;
#ifdef WIN32
s = buf;
if (strerror_s(buf, sizeof(buf), err) != 0)
buf[0] = 0;
if (strerror_s(buf, sizeof(buf), err) == 0) s = buf;
#else
#ifdef STRERROR_R_CHAR_P /* GNU variant can return a pointer outside the passed buffer */
s = strerror_r(err, buf, sizeof(buf));
#else /* POSIX variant always returns message in buffer */
s = buf;
if (strerror_r(err, buf, sizeof(buf)))
buf[0] = 0;
if (strerror_r(err, buf, sizeof(buf)) == 0) s = buf;
#endif
#endif
return strprintf("%s (%d)", s, err);
if (s != nullptr) {
return strprintf("%s (%d)", s, err);
} else {
return strprintf("Unknown error (%d)", err);
}
}