net: Disallow sending messages until the version handshake is complete

This is a change in behavior, though it's much more sane now than before.
This commit is contained in:
Cory Fields
2017-01-26 12:35:49 -05:00
parent 12752af0cc
commit 7a8c251901
2 changed files with 7 additions and 3 deletions

View File

@@ -55,6 +55,7 @@ BOOST_AUTO_TEST_CASE(DoS_banning)
dummyNode1.SetSendVersion(PROTOCOL_VERSION);
GetNodeSignals().InitializeNode(&dummyNode1, *connman);
dummyNode1.nVersion = 1;
dummyNode1.fSuccessfullyConnected = true;
Misbehaving(dummyNode1.GetId(), 100); // Should get banned
SendMessages(&dummyNode1, *connman, interruptDummy);
BOOST_CHECK(connman->IsBanned(addr1));
@@ -65,6 +66,7 @@ BOOST_AUTO_TEST_CASE(DoS_banning)
dummyNode2.SetSendVersion(PROTOCOL_VERSION);
GetNodeSignals().InitializeNode(&dummyNode2, *connman);
dummyNode2.nVersion = 1;
dummyNode2.fSuccessfullyConnected = true;
Misbehaving(dummyNode2.GetId(), 50);
SendMessages(&dummyNode2, *connman, interruptDummy);
BOOST_CHECK(!connman->IsBanned(addr2)); // 2 not banned yet...
@@ -85,6 +87,7 @@ BOOST_AUTO_TEST_CASE(DoS_banscore)
dummyNode1.SetSendVersion(PROTOCOL_VERSION);
GetNodeSignals().InitializeNode(&dummyNode1, *connman);
dummyNode1.nVersion = 1;
dummyNode1.fSuccessfullyConnected = true;
Misbehaving(dummyNode1.GetId(), 100);
SendMessages(&dummyNode1, *connman, interruptDummy);
BOOST_CHECK(!connman->IsBanned(addr1));
@@ -110,6 +113,7 @@ BOOST_AUTO_TEST_CASE(DoS_bantime)
dummyNode.SetSendVersion(PROTOCOL_VERSION);
GetNodeSignals().InitializeNode(&dummyNode, *connman);
dummyNode.nVersion = 1;
dummyNode.fSuccessfullyConnected = true;
Misbehaving(dummyNode.GetId(), 100);
SendMessages(&dummyNode, *connman, interruptDummy);