style: rename hSocket to sock

In the arguments of `InterruptibleRecv()`, `Socks5()` and
`ConnectThroughProxy()` the variable `hSocket` was previously of type
`SOCKET`, but has been changed to `Sock`. Thus rename it to `sock` to
imply its type, to distinguish from other `SOCKET` variables and to
abide to the coding style wrt variables' names.
This commit is contained in:
Vasil Dimov
2021-02-04 18:07:24 +01:00
parent 04ae846904
commit 7bd21ce1ef
2 changed files with 23 additions and 24 deletions

View File

@@ -68,7 +68,7 @@ std::unique_ptr<Sock> CreateSockTCP(const CService& address_family);
extern std::function<std::unique_ptr<Sock>(const CService&)> CreateSock;
bool ConnectSocketDirectly(const CService &addrConnect, const SOCKET& hSocketRet, int nTimeout, bool manual_connection);
bool ConnectThroughProxy(const proxyType& proxy, const std::string& strDest, int port, const Sock& hSocketRet, int nTimeout, bool& outProxyConnectionFailed);
bool ConnectThroughProxy(const proxyType& proxy, const std::string& strDest, int port, const Sock& sock, int nTimeout, bool& outProxyConnectionFailed);
/** Disable or enable blocking-mode for a socket */
bool SetSocketNonBlocking(const SOCKET& hSocket, bool fNonBlocking);
/** Set the TCP_NODELAY flag on a socket */