miniscript: add an OpCode typedef for readability

Suggested-by: Vincenzo Palazzo
This commit is contained in:
Antoine Poinsot
2022-05-16 13:07:58 +02:00
parent 7a549c6c59
commit 8323e4249d
2 changed files with 7 additions and 5 deletions

View File

@@ -281,9 +281,9 @@ size_t ComputeScriptLen(Fragment fragment, Type sub0typ, size_t subsize, uint32_
return 0;
}
std::optional<std::vector<std::pair<opcodetype, std::vector<unsigned char>>>> DecomposeScript(const CScript& script)
std::optional<std::vector<Opcode>> DecomposeScript(const CScript& script)
{
std::vector<std::pair<opcodetype, std::vector<unsigned char>>> out;
std::vector<Opcode> out;
CScript::const_iterator it = script.begin(), itend = script.end();
while (it != itend) {
std::vector<unsigned char> push_data;
@@ -317,7 +317,7 @@ std::optional<std::vector<std::pair<opcodetype, std::vector<unsigned char>>>> De
return out;
}
std::optional<int64_t> ParseScriptNumber(const std::pair<opcodetype, std::vector<unsigned char>>& in) {
std::optional<int64_t> ParseScriptNumber(const Opcode& in) {
if (in.first == OP_0) {
return 0;
}