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Use static_cast instead of C-style casts for non-fundamental types
A C-style cast is equivalent to try casting in the following order: 1. const_cast(...) 2. static_cast(...) 3. const_cast(static_cast(...)) 4. reinterpret_cast(...) 5. const_cast(reinterpret_cast(...)) By using static_cast<T>(...) explicitly we avoid the possibility of an unintentional and dangerous reinterpret_cast. Furthermore static_cast<T>(...) allows for easier grepping of casts.
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@@ -2616,7 +2616,7 @@ static bool SendRejectsAndCheckIfBanned(CNode* pnode, CConnman* connman)
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CNodeState &state = *State(pnode->GetId());
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for (const CBlockReject& reject : state.rejects) {
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connman->PushMessage(pnode, CNetMsgMaker(INIT_PROTO_VERSION).Make(NetMsgType::REJECT, (std::string)NetMsgType::BLOCK, reject.chRejectCode, reject.strRejectReason, reject.hashBlock));
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connman->PushMessage(pnode, CNetMsgMaker(INIT_PROTO_VERSION).Make(NetMsgType::REJECT, std::string(NetMsgType::BLOCK), reject.chRejectCode, reject.strRejectReason, reject.hashBlock));
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}
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state.rejects.clear();
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