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Use LOCK macros for non-recursive locks
Instead of std::unique_lock.
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@@ -12,6 +12,7 @@
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#include <wincrypt.h>
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#endif
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#include <logging.h> // for LogPrint()
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#include <sync.h> // for WAIT_LOCK
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#include <utiltime.h> // for GetTime()
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#include <stdlib.h>
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@@ -295,7 +296,7 @@ void RandAddSeedSleep()
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}
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static std::mutex cs_rng_state;
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static CWaitableCriticalSection cs_rng_state;
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static unsigned char rng_state[32] = {0};
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static uint64_t rng_counter = 0;
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@@ -305,7 +306,7 @@ static void AddDataToRng(void* data, size_t len) {
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hasher.Write((const unsigned char*)data, len);
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unsigned char buf[64];
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{
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std::unique_lock<std::mutex> lock(cs_rng_state);
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WAIT_LOCK(cs_rng_state, lock);
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hasher.Write(rng_state, sizeof(rng_state));
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hasher.Write((const unsigned char*)&rng_counter, sizeof(rng_counter));
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++rng_counter;
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@@ -337,7 +338,7 @@ void GetStrongRandBytes(unsigned char* out, int num)
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// Combine with and update state
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{
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std::unique_lock<std::mutex> lock(cs_rng_state);
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WAIT_LOCK(cs_rng_state, lock);
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hasher.Write(rng_state, sizeof(rng_state));
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hasher.Write((const unsigned char*)&rng_counter, sizeof(rng_counter));
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++rng_counter;
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