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Use PoolAllocator for CCoinsMap
In my benchmarks, using this pool allocator for CCoinsMap gives about 20% faster `-reindex-chainstate` with -dbcache=5000 with practically the same memory usage. The change in max RSS changed was 0.3%. The `validation_flush_tests` tests need to be updated because memory allocation is now done in large pools instead of one node at a time, so the limits need to be updated accordingly.
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@@ -6,6 +6,7 @@
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#include <coins.h>
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#include <script/standard.h>
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#include <streams.h>
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#include <test/util/poolresourcetester.h>
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#include <test/util/random.h>
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#include <test/util/setup_common.h>
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#include <txdb.h>
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@@ -612,7 +613,8 @@ void GetCoinsMapEntry(const CCoinsMap& map, CAmount& value, char& flags, const C
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void WriteCoinsViewEntry(CCoinsView& view, CAmount value, char flags)
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{
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CCoinsMap map;
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CCoinsMapMemoryResource resource;
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CCoinsMap map{0, CCoinsMap::hasher{}, CCoinsMap::key_equal{}, &resource};
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InsertCoinsMapEntry(map, value, flags);
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BOOST_CHECK(view.BatchWrite(map, {}));
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}
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@@ -911,6 +913,7 @@ void TestFlushBehavior(
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CAmount value;
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char flags;
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size_t cache_usage;
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size_t cache_size;
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auto flush_all = [&all_caches](bool erase) {
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// Flush in reverse order to ensure that flushes happen from children up.
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@@ -935,6 +938,8 @@ void TestFlushBehavior(
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view->AddCoin(outp, Coin(coin), false);
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cache_usage = view->DynamicMemoryUsage();
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cache_size = view->map().size();
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// `base` shouldn't have coin (no flush yet) but `view` should have cached it.
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BOOST_CHECK(!base.HaveCoin(outp));
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BOOST_CHECK(view->HaveCoin(outp));
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@@ -949,6 +954,7 @@ void TestFlushBehavior(
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// CoinsMap usage should be unchanged since we didn't erase anything.
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BOOST_CHECK_EQUAL(cache_usage, view->DynamicMemoryUsage());
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BOOST_CHECK_EQUAL(cache_size, view->map().size());
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// --- 3. Ensuring the entry still exists in the cache and has been written to parent
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//
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@@ -965,8 +971,10 @@ void TestFlushBehavior(
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//
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flush_all(/*erase=*/ true);
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// Memory usage should have gone down.
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BOOST_CHECK(view->DynamicMemoryUsage() < cache_usage);
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// Memory does not necessarily go down due to the map using a memory pool
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BOOST_TEST(view->DynamicMemoryUsage() <= cache_usage);
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// Size of the cache must go down though
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BOOST_TEST(view->map().size() < cache_size);
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// --- 5. Ensuring the entry is no longer in the cache
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//
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@@ -1076,4 +1084,29 @@ BOOST_AUTO_TEST_CASE(ccoins_flush_behavior)
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}
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}
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BOOST_AUTO_TEST_CASE(coins_resource_is_used)
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{
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CCoinsMapMemoryResource resource;
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PoolResourceTester::CheckAllDataAccountedFor(resource);
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{
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CCoinsMap map{0, CCoinsMap::hasher{}, CCoinsMap::key_equal{}, &resource};
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BOOST_TEST(memusage::DynamicUsage(map) >= resource.ChunkSizeBytes());
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map.reserve(1000);
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// The resource has preallocated a chunk, so we should have space for at several nodes without the need to allocate anything else.
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const auto usage_before = memusage::DynamicUsage(map);
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COutPoint out_point{};
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for (size_t i = 0; i < 1000; ++i) {
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out_point.n = i;
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map[out_point];
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}
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BOOST_TEST(usage_before == memusage::DynamicUsage(map));
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}
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PoolResourceTester::CheckAllDataAccountedFor(resource);
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}
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BOOST_AUTO_TEST_SUITE_END()
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