Use PoolAllocator for CCoinsMap

In my benchmarks, using this pool allocator for CCoinsMap gives about
20% faster `-reindex-chainstate` with -dbcache=5000 with practically the
same memory usage. The change in max RSS changed was 0.3%.

The `validation_flush_tests` tests need to be updated because
memory allocation is now done in large pools instead of one node at a
time, so the limits need to be updated accordingly.
This commit is contained in:
Martin Leitner-Ankerl
2022-06-11 11:27:38 +02:00
parent 5e4ac5abf5
commit 9f947fc3d4
5 changed files with 79 additions and 17 deletions

View File

@@ -36,12 +36,12 @@ BOOST_AUTO_TEST_CASE(getcoinscachesizestate)
BOOST_TEST_MESSAGE("CCoinsViewCache memory usage: " << view.DynamicMemoryUsage());
};
constexpr size_t MAX_COINS_CACHE_BYTES = 1024;
// PoolResource defaults to 256 KiB that will be allocated, so we'll take that and make it a bit larger.
constexpr size_t MAX_COINS_CACHE_BYTES = 262144 + 512;
// Without any coins in the cache, we shouldn't need to flush.
BOOST_CHECK_EQUAL(
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/0),
CoinsCacheSizeState::OK);
BOOST_TEST(
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/ 0) != CoinsCacheSizeState::CRITICAL);
// If the initial memory allocations of cacheCoins don't match these common
// cases, we can't really continue to make assertions about memory usage.
@@ -71,13 +71,21 @@ BOOST_AUTO_TEST_CASE(getcoinscachesizestate)
// cacheCoins (unordered_map) preallocates.
constexpr int COINS_UNTIL_CRITICAL{3};
// no coin added, so we have plenty of space left.
BOOST_CHECK_EQUAL(
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes*/ 0),
CoinsCacheSizeState::OK);
for (int i{0}; i < COINS_UNTIL_CRITICAL; ++i) {
const COutPoint res = AddTestCoin(view);
print_view_mem_usage(view);
BOOST_CHECK_EQUAL(view.AccessCoin(res).DynamicMemoryUsage(), COIN_SIZE);
// adding first coin causes the MemoryResource to allocate one 256 KiB chunk of memory,
// pushing us immediately over to LARGE
BOOST_CHECK_EQUAL(
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/0),
CoinsCacheSizeState::OK);
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/ 0),
CoinsCacheSizeState::LARGE);
}
// Adding some additional coins will push us over the edge to CRITICAL.
@@ -94,16 +102,16 @@ BOOST_AUTO_TEST_CASE(getcoinscachesizestate)
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/0),
CoinsCacheSizeState::CRITICAL);
// Passing non-zero max mempool usage should allow us more headroom.
// Passing non-zero max mempool usage (512 KiB) should allow us more headroom.
BOOST_CHECK_EQUAL(
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/1 << 10),
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/ 1 << 19),
CoinsCacheSizeState::OK);
for (int i{0}; i < 3; ++i) {
AddTestCoin(view);
print_view_mem_usage(view);
BOOST_CHECK_EQUAL(
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/1 << 10),
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes=*/ 1 << 19),
CoinsCacheSizeState::OK);
}
@@ -119,7 +127,7 @@ BOOST_AUTO_TEST_CASE(getcoinscachesizestate)
BOOST_CHECK(usage_percentage >= 0.9);
BOOST_CHECK(usage_percentage < 1);
BOOST_CHECK_EQUAL(
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, 1 << 10),
chainstate.GetCoinsCacheSizeState(MAX_COINS_CACHE_BYTES, /*max_mempool_size_bytes*/ 1 << 10), // 1024
CoinsCacheSizeState::LARGE);
}