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Set TCP_NODELAY on P2P sockets.
Nagle appears to be a significant contributor to latency now that the static sleeps are gone. Most of our messages are relatively large compared to IP + TCP so I do not expect this to create enormous overhead. This may also reduce traffic burstyness somewhat.
This commit is contained in:
12
src/net.cpp
12
src/net.cpp
@@ -963,6 +963,15 @@ static void AcceptConnection(const ListenSocket& hListenSocket) {
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return;
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}
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// According to the internet TCP_NODELAY is not carried into accepted sockets
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// on all platforms. Set it again here just to be sure.
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int set = 1;
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#ifdef WIN32
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setsockopt(hSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&set, sizeof(int));
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#else
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setsockopt(hSocket, IPPROTO_TCP, TCP_NODELAY, (void*)&set, sizeof(int));
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#endif
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if (CNode::IsBanned(addr) && !whitelisted)
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{
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LogPrintf("connection from %s dropped (banned)\n", addr.ToString());
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@@ -1790,8 +1799,11 @@ bool BindListenPort(const CService &addrBind, string& strError, bool fWhiteliste
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// Allow binding if the port is still in TIME_WAIT state after
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// the program was closed and restarted.
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setsockopt(hListenSocket, SOL_SOCKET, SO_REUSEADDR, (void*)&nOne, sizeof(int));
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// Disable Nagle's algorithm
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setsockopt(hListenSocket, IPPROTO_TCP, TCP_NODELAY, (void*)&nOne, sizeof(int));
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#else
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setsockopt(hListenSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&nOne, sizeof(int));
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setsockopt(hListenSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&nOne, sizeof(int));
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#endif
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// Set to non-blocking, incoming connections will also inherit this
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