Make DecodeBase{32,64} always return vector, not string

Base32/base64 are mechanisms for encoding binary data. That they'd
decode to a string is just bizarre. The fact that they'd do that
based on the type of input arguments even more so.
This commit is contained in:
Pieter Wuille
2022-04-04 13:19:49 -04:00
committed by MacroFake
parent a4377a0843
commit a65931e3ce
13 changed files with 31 additions and 30 deletions

View File

@@ -32,7 +32,8 @@ FUZZ_TARGET_INIT(psbt, initialize_psbt)
FuzzedDataProvider fuzzed_data_provider{buffer.data(), buffer.size()};
PartiallySignedTransaction psbt_mut;
std::string error;
if (!DecodeRawPSBT(psbt_mut, fuzzed_data_provider.ConsumeRandomLengthString(), error)) {
auto str = fuzzed_data_provider.ConsumeRandomLengthString();
if (!DecodeRawPSBT(psbt_mut, MakeByteSpan(str), error)) {
return;
}
const PartiallySignedTransaction psbt = psbt_mut;
@@ -79,7 +80,8 @@ FUZZ_TARGET_INIT(psbt, initialize_psbt)
}
PartiallySignedTransaction psbt_merge;
if (!DecodeRawPSBT(psbt_merge, fuzzed_data_provider.ConsumeRandomLengthString(), error)) {
str = fuzzed_data_provider.ConsumeRandomLengthString();
if (!DecodeRawPSBT(psbt_merge, MakeByteSpan(str), error)) {
psbt_merge = psbt;
}
psbt_mut = psbt;