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Require no cs_main lock for ProcessNewBlock/ActivateBestChain
This requires the removal of some very liberal (incorrect) cs_mains sprinkled in some tests. It adds some chainActive.Tip() races, but the tests are all single-threaded anyway.
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@@ -66,7 +66,6 @@ BOOST_FIXTURE_TEST_CASE(tx_mempool_block_doublespend, TestChain100Setup)
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// Test 1: block with both of those transactions should be rejected.
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block = CreateAndProcessBlock(spends, scriptPubKey);
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LOCK(cs_main);
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BOOST_CHECK(chainActive.Tip()->GetBlockHash() != block.GetHash());
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// Test 2: ... and should be rejected if spend1 is in the memory pool
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@@ -190,12 +189,12 @@ BOOST_FIXTURE_TEST_CASE(checkinputs_test, TestChain100Setup)
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spend_tx.vin[0].scriptSig << vchSig;
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}
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LOCK(cs_main);
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// Test that invalidity under a set of flags doesn't preclude validity
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// under other (eg consensus) flags.
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// spend_tx is invalid according to DERSIG
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{
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LOCK(cs_main);
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CValidationState state;
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PrecomputedTransactionData ptd_spend_tx(spend_tx);
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@@ -213,16 +212,18 @@ BOOST_FIXTURE_TEST_CASE(checkinputs_test, TestChain100Setup)
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// test later that block validation works fine in the absence of cached
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// successes.
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ValidateCheckInputsForAllFlags(spend_tx, SCRIPT_VERIFY_DERSIG | SCRIPT_VERIFY_LOW_S | SCRIPT_VERIFY_STRICTENC, false);
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// And if we produce a block with this tx, it should be valid (DERSIG not
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// enabled yet), even though there's no cache entry.
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CBlock block;
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block = CreateAndProcessBlock({spend_tx}, p2pk_scriptPubKey);
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BOOST_CHECK(chainActive.Tip()->GetBlockHash() == block.GetHash());
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BOOST_CHECK(pcoinsTip->GetBestBlock() == block.GetHash());
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}
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// And if we produce a block with this tx, it should be valid (DERSIG not
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// enabled yet), even though there's no cache entry.
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CBlock block;
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block = CreateAndProcessBlock({spend_tx}, p2pk_scriptPubKey);
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BOOST_CHECK(chainActive.Tip()->GetBlockHash() == block.GetHash());
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BOOST_CHECK(pcoinsTip->GetBestBlock() == block.GetHash());
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LOCK(cs_main);
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// Test P2SH: construct a transaction that is valid without P2SH, and
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// then test validity with P2SH.
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{
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