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Add new mempool benchmarks for a complex pool
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@ -30,6 +30,7 @@ bench_bench_bitcoin_SOURCES = \
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bench/gcs_filter.cpp \
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bench/gcs_filter.cpp \
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bench/merkle_root.cpp \
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bench/merkle_root.cpp \
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bench/mempool_eviction.cpp \
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bench/mempool_eviction.cpp \
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bench/mempool_stress.cpp \
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bench/rpc_blockchain.cpp \
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bench/rpc_blockchain.cpp \
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bench/rpc_mempool.cpp \
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bench/rpc_mempool.cpp \
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bench/util_time.cpp \
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bench/util_time.cpp \
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93
src/bench/mempool_stress.cpp
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93
src/bench/mempool_stress.cpp
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@ -0,0 +1,93 @@
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// Copyright (c) 2011-2019 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include <bench/bench.h>
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#include <policy/policy.h>
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#include <txmempool.h>
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#include <vector>
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static void AddTx(const CTransactionRef& tx, CTxMemPool& pool) EXCLUSIVE_LOCKS_REQUIRED(cs_main, pool.cs)
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{
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int64_t nTime = 0;
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unsigned int nHeight = 1;
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bool spendsCoinbase = false;
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unsigned int sigOpCost = 4;
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LockPoints lp;
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pool.addUnchecked(CTxMemPoolEntry(tx, 1000, nTime, nHeight, spendsCoinbase, sigOpCost, lp));
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}
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struct Available {
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CTransactionRef ref;
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size_t vin_left{0};
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size_t tx_count;
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Available(CTransactionRef& ref, size_t tx_count) : ref(ref), tx_count(tx_count){}
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Available& operator=(Available other) {
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ref = other.ref;
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vin_left = other.vin_left;
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tx_count = other.tx_count;
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return *this;
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}
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};
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static void ComplexMemPool(benchmark::State& state)
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{
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FastRandomContext det_rand{true};
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std::vector<Available> available_coins;
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std::vector<CTransactionRef> ordered_coins;
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// Create some base transactions
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size_t tx_counter = 1;
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for (auto x = 0; x < 100; ++x) {
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CMutableTransaction tx = CMutableTransaction();
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tx.vin.resize(1);
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tx.vin[0].scriptSig = CScript() << CScriptNum(tx_counter);
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tx.vin[0].scriptWitness.stack.push_back(CScriptNum(x).getvch());
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tx.vout.resize(det_rand.randrange(10)+2);
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for (auto& out : tx.vout) {
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out.scriptPubKey = CScript() << CScriptNum(tx_counter) << OP_EQUAL;
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out.nValue = 10 * COIN;
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}
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ordered_coins.emplace_back(MakeTransactionRef(tx));
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available_coins.emplace_back(ordered_coins.back(), tx_counter++);
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}
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for (auto x = 0; x < 800 && !available_coins.empty(); ++x) {
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CMutableTransaction tx = CMutableTransaction();
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size_t n_ancestors = det_rand.randrange(10)+1;
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for (size_t ancestor = 0; ancestor < n_ancestors && !available_coins.empty(); ++ancestor){
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size_t idx = det_rand.randrange(available_coins.size());
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Available coin = available_coins[idx];
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uint256 hash = coin.ref->GetHash();
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// biased towards taking just one ancestor, but maybe more
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size_t n_to_take = det_rand.randrange(2) == 0 ? 1 : 1+det_rand.randrange(coin.ref->vout.size() - coin.vin_left);
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for (size_t i = 0; i < n_to_take; ++i) {
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tx.vin.emplace_back();
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tx.vin.back().prevout = COutPoint(hash, coin.vin_left++);
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tx.vin.back().scriptSig = CScript() << coin.tx_count;
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tx.vin.back().scriptWitness.stack.push_back(CScriptNum(coin.tx_count).getvch());
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}
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if (coin.vin_left == coin.ref->vin.size()) {
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coin = available_coins.back();
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available_coins.pop_back();
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}
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tx.vout.resize(det_rand.randrange(10)+2);
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for (auto& out : tx.vout) {
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out.scriptPubKey = CScript() << CScriptNum(tx_counter) << OP_EQUAL;
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out.nValue = 10 * COIN;
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}
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}
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ordered_coins.emplace_back(MakeTransactionRef(tx));
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available_coins.emplace_back(ordered_coins.back(), tx_counter++);
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}
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CTxMemPool pool;
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LOCK2(cs_main, pool.cs);
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while (state.KeepRunning()) {
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for (auto& tx : ordered_coins) {
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AddTx(tx, pool);
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}
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pool.TrimToSize(pool.DynamicMemoryUsage() * 3 / 4);
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pool.TrimToSize(GetVirtualTransactionSize(*ordered_coins.front()));
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}
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}
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BENCHMARK(ComplexMemPool, 1);
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