script/sign: remove needless IsSolvable() utility

It was used back when we didn't have a concept of descriptor. Now we
can check for solvability using descriptors.
This commit is contained in:
Antoine Poinsot
2022-07-20 12:42:08 +02:00
parent c232ef20c0
commit b16f93cadd
7 changed files with 4 additions and 32 deletions

View File

@@ -627,25 +627,6 @@ public:
const BaseSignatureCreator& DUMMY_SIGNATURE_CREATOR = DummySignatureCreator(32, 32);
const BaseSignatureCreator& DUMMY_MAXIMUM_SIGNATURE_CREATOR = DummySignatureCreator(33, 32);
bool IsSolvable(const SigningProvider& provider, const CScript& script)
{
// This check is to make sure that the script we created can actually be solved for and signed by us
// if we were to have the private keys. This is just to make sure that the script is valid and that,
// if found in a transaction, we would still accept and relay that transaction. In particular,
// it will reject witness outputs that require signing with an uncompressed public key.
SignatureData sigs;
// Make sure that STANDARD_SCRIPT_VERIFY_FLAGS includes SCRIPT_VERIFY_WITNESS_PUBKEYTYPE, the most
// important property this function is designed to test for.
static_assert(STANDARD_SCRIPT_VERIFY_FLAGS & SCRIPT_VERIFY_WITNESS_PUBKEYTYPE, "IsSolvable requires standard script flags to include WITNESS_PUBKEYTYPE");
if (ProduceSignature(provider, DUMMY_SIGNATURE_CREATOR, script, sigs)) {
// VerifyScript check is just defensive, and should never fail.
bool verified = VerifyScript(sigs.scriptSig, script, &sigs.scriptWitness, STANDARD_SCRIPT_VERIFY_FLAGS, DUMMY_CHECKER);
assert(verified);
return true;
}
return false;
}
bool IsSegWitOutput(const SigningProvider& provider, const CScript& script)
{
int version;