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script/sign: remove needless IsSolvable() utility
It was used back when we didn't have a concept of descriptor. Now we can check for solvability using descriptors.
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@@ -627,25 +627,6 @@ public:
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const BaseSignatureCreator& DUMMY_SIGNATURE_CREATOR = DummySignatureCreator(32, 32);
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const BaseSignatureCreator& DUMMY_MAXIMUM_SIGNATURE_CREATOR = DummySignatureCreator(33, 32);
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bool IsSolvable(const SigningProvider& provider, const CScript& script)
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{
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// This check is to make sure that the script we created can actually be solved for and signed by us
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// if we were to have the private keys. This is just to make sure that the script is valid and that,
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// if found in a transaction, we would still accept and relay that transaction. In particular,
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// it will reject witness outputs that require signing with an uncompressed public key.
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SignatureData sigs;
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// Make sure that STANDARD_SCRIPT_VERIFY_FLAGS includes SCRIPT_VERIFY_WITNESS_PUBKEYTYPE, the most
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// important property this function is designed to test for.
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static_assert(STANDARD_SCRIPT_VERIFY_FLAGS & SCRIPT_VERIFY_WITNESS_PUBKEYTYPE, "IsSolvable requires standard script flags to include WITNESS_PUBKEYTYPE");
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if (ProduceSignature(provider, DUMMY_SIGNATURE_CREATOR, script, sigs)) {
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// VerifyScript check is just defensive, and should never fail.
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bool verified = VerifyScript(sigs.scriptSig, script, &sigs.scriptWitness, STANDARD_SCRIPT_VERIFY_FLAGS, DUMMY_CHECKER);
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assert(verified);
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return true;
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}
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return false;
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}
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bool IsSegWitOutput(const SigningProvider& provider, const CScript& script)
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{
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int version;
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