LockedPool: avoid quadratic-time allocation

Use separate maps for used/free chunks to avoid linear scan through alloced
chunks for each alloc.
This commit is contained in:
Kaz Wesley
2016-11-02 14:09:03 -07:00
parent 0b59f80625
commit b3ddc5e76f
3 changed files with 59 additions and 89 deletions

View File

@@ -39,7 +39,6 @@ BOOST_AUTO_TEST_CASE(arena_tests)
}
void *a0 = b.alloc(128);
BOOST_CHECK(a0 == synth_base); // first allocation must start at beginning
void *a1 = b.alloc(256);
void *a2 = b.alloc(512);
BOOST_CHECK(b.stats().used == 896);
@@ -63,8 +62,10 @@ BOOST_AUTO_TEST_CASE(arena_tests)
BOOST_CHECK(b.stats().used == 128);
b.free(a3);
BOOST_CHECK(b.stats().used == 0);
BOOST_CHECK_EQUAL(b.stats().chunks_used, 0);
BOOST_CHECK(b.stats().total == synth_size);
BOOST_CHECK(b.stats().free == synth_size);
BOOST_CHECK_EQUAL(b.stats().chunks_free, 1);
std::vector<void*> addr;
BOOST_CHECK(b.alloc(0) == nullptr); // allocating 0 always returns nullptr
@@ -74,7 +75,6 @@ BOOST_AUTO_TEST_CASE(arena_tests)
// Sweeping allocate all memory
for (int x=0; x<1024; ++x)
addr.push_back(b.alloc(1024));
BOOST_CHECK(addr[0] == synth_base); // first allocation must start at beginning
BOOST_CHECK(b.stats().free == 0);
BOOST_CHECK(b.alloc(1024) == nullptr); // memory is full, this must return nullptr
BOOST_CHECK(b.alloc(0) == nullptr);