Move logic from LookupUTXOStatsWithIndex to CoinStatsIndex::LookUpStats

The indexing codepath logic in node/coinstats.cpp is simple enough to be
moved into CoinStatsIndex::LookUpStats, avoiding an additional layer of
function calls. Callers are modified accordingly.

Also, add 2 missed BOOST_CHECKs to the coinstatsindex_initial_sync unit
test.
This commit is contained in:
Carl Dong
2022-05-02 13:44:19 -04:00
parent 1352e410a5
commit b7634fe02b
4 changed files with 27 additions and 44 deletions

View File

@@ -33,7 +33,6 @@ BOOST_FIXTURE_TEST_CASE(coinstatsindex_initial_sync, TestChain100Setup)
{
CoinStatsIndex coin_stats_index{1 << 20, true};
CCoinsStats coin_stats{};
const CBlockIndex* block_index;
{
LOCK(cs_main);
@@ -41,7 +40,7 @@ BOOST_FIXTURE_TEST_CASE(coinstatsindex_initial_sync, TestChain100Setup)
}
// CoinStatsIndex should not be found before it is started.
BOOST_CHECK(!coin_stats_index.LookUpStats(block_index, coin_stats));
BOOST_CHECK(!coin_stats_index.LookUpStats(block_index));
// BlockUntilSyncedToCurrentChain should return false before CoinStatsIndex
// is started.
@@ -57,10 +56,10 @@ BOOST_FIXTURE_TEST_CASE(coinstatsindex_initial_sync, TestChain100Setup)
LOCK(cs_main);
genesis_block_index = m_node.chainman->ActiveChain().Genesis();
}
BOOST_CHECK(coin_stats_index.LookUpStats(genesis_block_index, coin_stats));
BOOST_CHECK(coin_stats_index.LookUpStats(genesis_block_index));
// Check that CoinStatsIndex updates with new blocks.
coin_stats_index.LookUpStats(block_index, coin_stats);
BOOST_CHECK(coin_stats_index.LookUpStats(block_index));
const CScript script_pub_key{CScript() << ToByteVector(coinbaseKey.GetPubKey()) << OP_CHECKSIG};
std::vector<CMutableTransaction> noTxns;
@@ -69,13 +68,12 @@ BOOST_FIXTURE_TEST_CASE(coinstatsindex_initial_sync, TestChain100Setup)
// Let the CoinStatsIndex to catch up again.
BOOST_CHECK(coin_stats_index.BlockUntilSyncedToCurrentChain());
CCoinsStats new_coin_stats{};
const CBlockIndex* new_block_index;
{
LOCK(cs_main);
new_block_index = m_node.chainman->ActiveChain().Tip();
}
coin_stats_index.LookUpStats(new_block_index, new_coin_stats);
BOOST_CHECK(coin_stats_index.LookUpStats(new_block_index));
BOOST_CHECK(block_index != new_block_index);