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net: add RAII socket and use it instead of bare SOCKET
Introduce a class to manage the lifetime of a socket - when the object that contains the socket goes out of scope, the underlying socket will be closed. In addition, the new `Sock` class has a `Send()`, `Recv()` and `Wait()` methods that can be overridden by unit tests to mock the socket operations. The `Wait()` method also hides the `#ifdef USE_POLL poll() #else select() #endif` technique from higher level code.
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@@ -6,12 +6,97 @@
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#include <logging.h>
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#include <tinyformat.h>
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#include <util/sock.h>
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#include <util/system.h>
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#include <util/time.h>
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#include <codecvt>
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#include <cwchar>
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#include <locale>
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#include <string>
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#ifdef USE_POLL
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#include <poll.h>
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#endif
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Sock::Sock() : m_socket(INVALID_SOCKET) {}
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Sock::Sock(SOCKET s) : m_socket(s) {}
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Sock::Sock(Sock&& other)
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{
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m_socket = other.m_socket;
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other.m_socket = INVALID_SOCKET;
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}
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Sock::~Sock() { Reset(); }
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Sock& Sock::operator=(Sock&& other)
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{
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Reset();
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m_socket = other.m_socket;
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other.m_socket = INVALID_SOCKET;
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return *this;
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}
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SOCKET Sock::Get() const { return m_socket; }
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SOCKET Sock::Release()
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{
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const SOCKET s = m_socket;
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m_socket = INVALID_SOCKET;
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return s;
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}
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void Sock::Reset() { CloseSocket(m_socket); }
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ssize_t Sock::Send(const void* data, size_t len, int flags) const
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{
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return send(m_socket, static_cast<const char*>(data), len, flags);
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}
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ssize_t Sock::Recv(void* buf, size_t len, int flags) const
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{
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return recv(m_socket, static_cast<char*>(buf), len, flags);
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}
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bool Sock::Wait(std::chrono::milliseconds timeout, Event requested) const
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{
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#ifdef USE_POLL
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pollfd fd;
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fd.fd = m_socket;
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fd.events = 0;
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if (requested & RECV) {
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fd.events |= POLLIN;
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}
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if (requested & SEND) {
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fd.events |= POLLOUT;
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}
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return poll(&fd, 1, count_milliseconds(timeout)) != SOCKET_ERROR;
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#else
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if (!IsSelectableSocket(m_socket)) {
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return false;
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}
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fd_set fdset_recv;
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fd_set fdset_send;
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FD_ZERO(&fdset_recv);
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FD_ZERO(&fdset_send);
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if (requested & RECV) {
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FD_SET(m_socket, &fdset_recv);
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}
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if (requested & SEND) {
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FD_SET(m_socket, &fdset_send);
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}
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timeval timeout_struct = MillisToTimeval(timeout);
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return select(m_socket + 1, &fdset_recv, &fdset_send, nullptr, &timeout_struct) != SOCKET_ERROR;
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#endif /* USE_POLL */
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}
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#ifdef WIN32
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std::string NetworkErrorString(int err)
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{
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100
src/util/sock.h
100
src/util/sock.h
@@ -7,8 +7,108 @@
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#include <compat.h>
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#include <chrono>
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#include <string>
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/**
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* RAII helper class that manages a socket. Mimics `std::unique_ptr`, but instead of a pointer it
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* contains a socket and closes it automatically when it goes out of scope.
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*/
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class Sock
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{
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public:
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/**
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* Default constructor, creates an empty object that does nothing when destroyed.
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*/
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Sock();
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/**
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* Take ownership of an existent socket.
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*/
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explicit Sock(SOCKET s);
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/**
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* Copy constructor, disabled because closing the same socket twice is undesirable.
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*/
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Sock(const Sock&) = delete;
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/**
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* Move constructor, grab the socket from another object and close ours (if set).
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*/
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Sock(Sock&& other);
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/**
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* Destructor, close the socket or do nothing if empty.
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*/
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virtual ~Sock();
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/**
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* Copy assignment operator, disabled because closing the same socket twice is undesirable.
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*/
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Sock& operator=(const Sock&) = delete;
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/**
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* Move assignment operator, grab the socket from another object and close ours (if set).
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*/
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virtual Sock& operator=(Sock&& other);
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/**
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* Get the value of the contained socket.
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* @return socket or INVALID_SOCKET if empty
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*/
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virtual SOCKET Get() const;
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/**
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* Get the value of the contained socket and drop ownership. It will not be closed by the
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* destructor after this call.
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* @return socket or INVALID_SOCKET if empty
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*/
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virtual SOCKET Release();
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/**
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* Close if non-empty.
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*/
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virtual void Reset();
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/**
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* send(2) wrapper. Equivalent to `send(this->Get(), data, len, flags);`. Code that uses this
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* wrapper can be unit-tested if this method is overridden by a mock Sock implementation.
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*/
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virtual ssize_t Send(const void* data, size_t len, int flags) const;
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/**
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* recv(2) wrapper. Equivalent to `recv(this->Get(), buf, len, flags);`. Code that uses this
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* wrapper can be unit-tested if this method is overridden by a mock Sock implementation.
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*/
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virtual ssize_t Recv(void* buf, size_t len, int flags) const;
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using Event = uint8_t;
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/**
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* If passed to `Wait()`, then it will wait for readiness to read from the socket.
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*/
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static constexpr Event RECV = 0b01;
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/**
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* If passed to `Wait()`, then it will wait for readiness to send to the socket.
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*/
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static constexpr Event SEND = 0b10;
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/**
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* Wait for readiness for input (recv) or output (send).
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* @param[in] timeout Wait this much for at least one of the requested events to occur.
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* @param[in] requested Wait for those events, bitwise-or of `RECV` and `SEND`.
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* @return true on success and false otherwise
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*/
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virtual bool Wait(std::chrono::milliseconds timeout, Event requested) const;
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private:
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/**
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* Contained socket. `INVALID_SOCKET` designates the object is empty.
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*/
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SOCKET m_socket;
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};
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/** Return readable error string for a network error code */
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std::string NetworkErrorString(int err);
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@@ -123,3 +123,8 @@ struct timeval MillisToTimeval(int64_t nTimeout)
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timeout.tv_usec = (nTimeout % 1000) * 1000;
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return timeout;
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}
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struct timeval MillisToTimeval(std::chrono::milliseconds ms)
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{
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return MillisToTimeval(count_milliseconds(ms));
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}
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@@ -27,6 +27,7 @@ void UninterruptibleSleep(const std::chrono::microseconds& n);
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* interface that doesn't support std::chrono (e.g. RPC, debug log, or the GUI)
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*/
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inline int64_t count_seconds(std::chrono::seconds t) { return t.count(); }
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inline int64_t count_milliseconds(std::chrono::milliseconds t) { return t.count(); }
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inline int64_t count_microseconds(std::chrono::microseconds t) { return t.count(); }
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/**
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@@ -64,4 +65,9 @@ int64_t ParseISO8601DateTime(const std::string& str);
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*/
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struct timeval MillisToTimeval(int64_t nTimeout);
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/**
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* Convert milliseconds to a struct timeval for e.g. select.
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*/
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struct timeval MillisToTimeval(std::chrono::milliseconds ms);
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#endif // BITCOIN_UTIL_TIME_H
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