Fix potential null dereferences

This commit is contained in:
MeshCollider
2017-08-23 19:47:56 +12:00
parent 3e55f13bfc
commit c001992440
4 changed files with 8 additions and 0 deletions

View File

@@ -281,6 +281,7 @@ void FinalizeNode(NodeId nodeid, bool& fUpdateConnectionTime) {
fUpdateConnectionTime = false;
LOCK(cs_main);
CNodeState *state = State(nodeid);
assert(state != nullptr);
if (state->fSyncStarted)
nSyncStarted--;
@@ -315,6 +316,7 @@ bool MarkBlockAsReceived(const uint256& hash) {
std::map<uint256, std::pair<NodeId, std::list<QueuedBlock>::iterator> >::iterator itInFlight = mapBlocksInFlight.find(hash);
if (itInFlight != mapBlocksInFlight.end()) {
CNodeState *state = State(itInFlight->second.first);
assert(state != nullptr);
state->nBlocksInFlightValidHeaders -= itInFlight->second.second->fValidatedHeaders;
if (state->nBlocksInFlightValidHeaders == 0 && itInFlight->second.second->fValidatedHeaders) {
// Last validated block on the queue was received.