miniscript: don't check for top level validity at parsing time

Letting the caller perform the checks allows for finer-grained error
reporting.
This commit is contained in:
Antoine Poinsot
2021-12-10 14:50:02 +01:00
parent 327b7e9236
commit c38c7c5817
2 changed files with 7 additions and 5 deletions

View File

@@ -953,7 +953,11 @@ void BuildBack(const Ctx& ctx, Fragment nt, std::vector<NodeRef<Key>>& construct
}
}
//! Parse a miniscript from its textual descriptor form.
/**
* Parse a miniscript from its textual descriptor form.
* This does not check whether the script is valid, let alone sane. The caller is expected to use
* the `IsValidTopLevel()` and `IsSaneTopLevel()` to check for these properties on the node.
*/
template<typename Key, typename Ctx>
inline NodeRef<Key> Parse(Span<const char> in, const Ctx& ctx)
{
@@ -1255,9 +1259,7 @@ inline NodeRef<Key> Parse(Span<const char> in, const Ctx& ctx)
// Sanity checks on the produced miniscript
assert(constructed.size() == 1);
if (in.size() > 0) return {};
const NodeRef<Key> tl_node = std::move(constructed.front());
if (!tl_node->IsValidTopLevel()) return {};
return tl_node;
return std::move(constructed.front());
}
/** Decode a script into opcode/push pairs.